[Scummvm-tracker] [ScummVM :: Bugs] #15144: FSR/DLSS/XeSS Upscaling
ScummVM :: Bugs
trac at scummvm.org
Wed May 29 10:43:15 UTC 2024
#15144: FSR/DLSS/XeSS Upscaling
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Reporter: Haravikk | Owner: (none)
Type: feature request | Status: new
Priority: normal | Component: Graphics: Scalers
Version: | Keywords:
Game: |
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I would love to see the ability for ScummVM to apply newer upscaling
methods to games, so we can improve how some of them will look on larger
displays.
My understanding is that FSR, DLSS and XeSS are all implemented as shaders
that can be applied to the final frames, so no support is needed within a
game's own engine, which should make it possible to enable at least the
basic versions of these upscaling methods as a generic user-configurable
feature for any supported game.
AMD's FSR is the most widely supported of the three, as DLSS is NVidia
specific, and I believe XeSS is Intel specific, so it would be the most
obvious one to attempt first. However all three work in essentially the
same way (to the extent that many games that only support one can support
the others via a simple DLL swap).
The basic version of all three simply focuses on upscaling individual
frames, while the later versions (FSR 2 etc.) are able to give better
results if they can be provided with accurate motion vectors indicating
how individual pixels are expected to move between frames. This would
likely be more complex however since I doubt it would be easy to do in a
generic way, so I would suggest focusing on FSR 1 as a starting point.
When it was released, Baldur's Gate 3 only supported basic FSR, but the
results were still extremely good, allowing the game to be run on a 4k
display while rendering at 1080p on modest hardware, giving a much crisper
result than rendering at 1080p and letting the display apply basic
upscaling. While some displays do have fancier upscaling built in, most
don't, so an option in ScummVM would still be a useful improvement.
Many ScummVM compatible games like Zork Nemesis suffer from low
resolutions, and basic scaling (bicubic etc.) does them no favours, but
with modern scalers it may be possible to get them looking a bit better on
larger/higher resolution displays.
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Ticket URL: <https://bugs.scummvm.org/ticket/15144>
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