[Scummvm-tracker] [ScummVM :: Bugs] #15146: DIRECTOR: Bad palette in The Dark Eye

ScummVM :: Bugs trac at scummvm.org
Fri May 31 07:17:53 UTC 2024


#15146: DIRECTOR: Bad palette in The Dark Eye
-------------------------+-----------------------
Reporter:  eriktorbjorn  |      Owner:  (none)
    Type:  defect        |     Status:  new
Priority:  normal        |  Component:  --Unset--
 Version:                |   Keywords:
    Game:                |
-------------------------+-----------------------
 In The Dark Eye (v1.0/Windows/English), once the game starts the palette
 is messed up. See attached screenshot.

 This is a recent regression. Bisecting points to this commit:

 {{{
 bde3fe3f77bb201d4a90d3883a7be7c62435496e is the first bad commit
 commit bde3fe3f77bb201d4a90d3883a7be7c62435496e
 Author: Scott Percival <code at moral.net.au>
 Date:   Tue May 28 16:07:20 2024 +0800

     DIRECTOR: Reset palette in use on movie switch

     Previously if there was a movie switch, and the two movies used
     different custom palettes with the same cast ID, there was no
     mechanism to force a swap to the new palette.

     Fixes palette glitches in Die Hexenakademie.

  engines/director/castmember/palette.cpp |  9 ++++++++-
  engines/director/castmember/palette.h   |  1 +
  engines/director/graphics.cpp           | 28 ++++++++++++++++++++++++++--
  engines/director/window.cpp             |  1 +
  4 files changed, 36 insertions(+), 3 deletions(-)
 }}}
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15146>
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