[Scummvm-tracker] [ScummVM :: Bugs] #15146: DIRECTOR: Bad palette in The Dark Eye
ScummVM :: Bugs
trac at scummvm.org
Fri May 31 07:17:53 UTC 2024
#15146: DIRECTOR: Bad palette in The Dark Eye
-------------------------+-----------------------
Reporter: eriktorbjorn | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: --Unset--
Version: | Keywords:
Game: |
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In The Dark Eye (v1.0/Windows/English), once the game starts the palette
is messed up. See attached screenshot.
This is a recent regression. Bisecting points to this commit:
{{{
bde3fe3f77bb201d4a90d3883a7be7c62435496e is the first bad commit
commit bde3fe3f77bb201d4a90d3883a7be7c62435496e
Author: Scott Percival <code at moral.net.au>
Date: Tue May 28 16:07:20 2024 +0800
DIRECTOR: Reset palette in use on movie switch
Previously if there was a movie switch, and the two movies used
different custom palettes with the same cast ID, there was no
mechanism to force a swap to the new palette.
Fixes palette glitches in Die Hexenakademie.
engines/director/castmember/palette.cpp | 9 ++++++++-
engines/director/castmember/palette.h | 1 +
engines/director/graphics.cpp | 28 ++++++++++++++++++++++++++--
engines/director/window.cpp | 1 +
4 files changed, 36 insertions(+), 3 deletions(-)
}}}
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Ticket URL: <https://bugs.scummvm.org/ticket/15146>
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