[Scummvm-tracker] [ScummVM :: Bugs] #15092: SWORD1: Implement Windows version of the audio engine
ScummVM :: Bugs
trac at scummvm.org
Fri May 31 21:53:03 UTC 2024
#15092: SWORD1: Implement Windows version of the audio engine
----------------------------+-----------------------------
Reporter: lenny892 | Owner: AndywinXp
Type: feature request | Status: new
Priority: low | Component: Audio
Version: | Resolution:
Keywords: | Game: Broken Sword 1
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Comment (by AndywinXp):
In [changeset:"6097f386e76fb9e62949f1387bcb584a3446c87d" 6097f386]:
{{{#!CommitTicketReference repository=""
revision="6097f386e76fb9e62949f1387bcb584a3446c87d"
SWORD1: Implement alternative Windows audio driver behavior
Implements feature request #15092, bringing the DirectSound driver
as an option for the game.
For now this is toggleable by editing scummvm.ini and adding:
windows_audio_mode=true
Differences between the DOS and Windows audio drivers:
* DOS:
- Apparently uses linear volume curves, as per the AIL/Miles drivers;
- Music can fade in and out;
- Fades sound effects in and out at each scene change;
- Lowers the volume of the music each time a speech line is playing;
* Windows:
- Uses DirectSound with volume tables for game volume -> decibel
volume conversion; the resulting logarithmic curve and slightly
different volume scaling for sound effects ensures audibly
different intensities for some sounds;
- Music can only fade out, not in;
- Does NOT sound effects in and out at each scene change;
- Does NOT lower the volume of the music each time a speech line is
playing;
}}}
--
Ticket URL: <https://bugs.scummvm.org/ticket/15092#comment:15>
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