[Scummvm-tracker] [ScummVM :: Bugs] #15444: [Android] Nintendo Switch version of My Big Sister has glitchy gamepad controls

ScummVM :: Bugs trac at scummvm.org
Fri Nov 1 14:03:34 UTC 2024


#15444: [Android] Nintendo Switch version of My Big Sister has glitchy gamepad
controls
----------------------+--------------------------
Reporter:  Teashrock  |       Owner:  (none)
    Type:  defect     |      Status:  new
Priority:  normal     |   Component:  Engine: AGS
 Version:             |  Resolution:
Keywords:             |        Game:
----------------------+--------------------------
Description changed by Teashrock:

Old description:

> ScummVM version: 2.9.0git10383-g09ab1ddfb70 (built Nov 1 2024 04:02:41)
> Built with: Clang 12.0.9
> OS: Android 14
> CPU Arch: aarch64
> Game name: My Big Sister
> Game version: Nintendo Switch
>
> The problem itself:
> I was going to play the NS version of "My Big Sister" on my Android
> tablet. But when I tried to map gamepad controls, I stuck upon some
> strange behaviour: the right and middle button sets aren't working in
> some cases, while the left button set does work in these very cases.
>
> The example is: I've mapped "confirm" action to "Joy A" button, then
> tried to confirm "New Game" button in the main menu. But it didn't budge,
> nothing happened. I tried mapping Joy B, Joy X, Joy Y, left and right
> sticks, nothing worked. But! Then I tried something strange: mapping
> "confirm" action to "D-Pad Down" button. And it worked! For some reason,
> it matters for the game what set of buttons I map to an action, when it
> shouldn't matter in reality.
>
> No screenshots would capture this bug in detail, so here's the
> demonstration video: https://files.catbox.moe/l0ssh6.mp4

New description:

 ScummVM version: 2.9.0git10383-g09ab1ddfb70 (built Nov 1 2024 04:02:41)
 Built with: Clang 12.0.9
 OS: Android 14
 CPU Arch: aarch64
 Game name: My Big Sister
 Game version: Nintendo Switch

 The problem itself:
 I was going to play the NS version of "My Big Sister" on my Android
 tablet. But when I tried to map gamepad controls, I stuck upon some
 strange behaviour: the right and middle button sets aren't working in some
 cases, while the left button set does work in these very cases.

 The example is: I've mapped "confirm" action to "Joy A" button, then tried
 to confirm "New Game" button in the main menu. But it didn't budge,
 nothing happened. I tried mapping Joy B, Joy X, Joy Y, left and right
 sticks, nothing worked. But! Then I tried something strange: mapping
 "confirm" action to "D-Pad Down" button. And it worked! For some reason,
 it matters for the game what set of buttons I map to an action, when it
 shouldn't matter in reality.

 No screenshots would capture this bug in details, so here's the
 demonstration video: https://files.catbox.moe/l0ssh6.mp4

--
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15444#comment:1>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM


More information about the Scummvm-tracker mailing list