[Scummvm-tracker] [ScummVM :: Bugs] #15444: ANDROID: AGS: Nintendo Switch version of My Big Sister has glitchy gamepad touch controls
ScummVM :: Bugs
trac at scummvm.org
Sat Nov 2 10:11:23 UTC 2024
#15444: ANDROID: AGS: Nintendo Switch version of My Big Sister has glitchy gamepad
touch controls
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Reporter: Teashrock | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: AGS
Version: | Resolution:
Keywords: android, touch, gamepad emulation | Game:
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Comment (by Teashrock):
Replying to [comment:4 antoniou79]:
> Well, I have some encouraging findings so far:
> - The data files from the Steam version behave similarly to the Switch
version on the Android ScummVM in that the game will ignore the touch-
gamepad's A, B, Y and X buttons when mapped to the "confirm" action in
that screen (when you have to select between start new game, continue or
quit). It does seem that in the earlier screens (with the logos, language
selection, disclaimer text screens) the buttons do work as confirm /
proceed. And they also seem to work in the early game (after starting a
new game). So the issue seems to be very specific and contained to that
menu screen (please correct me if you've found it to be otherwise).
If that's needed, I can make further tests beyond the new game screen.
> - Testing with a physical controller connected to my Android phone (an
Xbox 360 controller) I did not get this issue (I mapped the A,B,X,Y
buttons to "confirm" action and they worked right away) in that screen
where the issue would appear.
>
> So the encouraging part is that the issue is reproducible, seemingly
contained in one (or few) game screens, and it's specific to the touch
gamepad mode (does not apply to a physical gamepad). Thus, there's enough
here to debug the issue, I feel.
For some reason, I had a feeling this is a specific issue of emulated
touch-screen gamepad. Should I do anything from my side?
--
Ticket URL: <https://bugs.scummvm.org/ticket/15444#comment:6>
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