[Scummvm-tracker] [ScummVM :: Bugs] #14454: AGI: Winnie the Pooh unable to parse wind sound (sound 10)
ScummVM :: Bugs
trac at scummvm.org
Wed Nov 13 19:40:00 UTC 2024
#14454: AGI: Winnie the Pooh unable to parse wind sound (sound 10)
----------------------+--------------------------
Reporter: dshell102 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: AGI
Version: | Resolution:
Keywords: | Game:
----------------------+--------------------------
Comment (by sluicebox <22204938+sluicebox@…>):
In [changeset:"e4f8b6a4567542bb3f123b903069475b65d35733" e4f8b6a4]:
{{{#!CommitTicketReference repository=""
revision="e4f8b6a4567542bb3f123b903069475b65d35733"
AGI: Fix AGIv1 sound detection
- Fixes Winnie the Pooh wind sounds, bug #14454
- Fixes Donald Duck's Playground sound 5
- Fixes various sounds in KQ2 and BC
The sound loading code attempted to detect AGIv1 sounds by the first
two bytes, but this dind't work beause AGIv1 sounds have no header.
Each AGIv1 game has at least one sound that failed this heuristic.
Now we use the interpreter version instead of attempting detection,
which is what the sound playback code in SoundGenPCJr does anyway.
}}}
--
Ticket URL: <https://bugs.scummvm.org/ticket/14454#comment:7>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list