[Scummvm-tracker] [ScummVM :: Bugs] #15096: BUILD: compilation issue: no more ARM64 cpu optimisations (NEON)

ScummVM :: Bugs trac at scummvm.org
Fri Nov 15 19:27:04 UTC 2024


#15096: BUILD: compilation issue: no more ARM64 cpu optimisations (NEON)
-------------------------------------------------+-------------------------
Reporter:  ArminiusTux                           |       Owner:  sev-
    Type:  defect                                |      Status:  closed
Priority:  normal                                |   Component:  Port:
                                                 |  Win64
 Version:                                        |  Resolution:  fixed
Keywords:  configure compilation msys2 mingw     |        Game:
  aarch64 arm64 neon WindowsonARM WoA64          |
  WinARM64                                       |
-------------------------------------------------+-------------------------
Comment (by ArminiusTux):

 Dear sev-, indeed the matter is fixed:

 [[Image(https://i.postimg.cc/GhMb9SQV/scummvm-v290git-new.png)]]

 {{{
 $ ./configure --host=aarch64-w64-mingw32 --enable-all-engines --enable-
 release --disable-ext-sse2 --disable-ext-avx2 --enable-ext-neon
 Running ScummVM configure...
 Looking for C++ compiler... aarch64-w64-mingw32-g++
 Checking if compiler supports C++11... yes
 Checking for compiler version... clang 19.1.3, ok
 Checking if C++11 initializer list is available... yes
 Checking if C++11 std::nullptr_t is available... yes
 Checking if C++11 alignas and alignof keywords are available... yes
 Using LLD linker... no
 Using Mold linker... no
 Checking for whether C++ compiler accepts -Wglobal-constructors... yes
 Checking for whether C++ compiler accepts -Wno-undefined-var-template...
 yes
 Checking for whether C++ compiler accepts -Wno-pragma-pack... yes
 Checking for whether C++ compiler accepts -Wno-address-of-packed-member...
 yes
 Checking endianness... little
 Alignment required... yes
 Checking host CPU architecture... aarch64
 Checking hosttype... mingw32
 Cross-compiling to aarch64-w64-mingw32
 Checking for pkg-config... yes
 Looking for sdl-config... /clangarm64/bin/sdl2-config
 Checking for SDL... yes
 Checking for SDL_Net... yes
 Checking if host is POSIX compliant... no
 Checking whether to have a verbose build... no
 Checking whether building plugins was requested... no
 Checking if detection features building statically... yes
 Checking if building detection features for all engines... yes
 Checking for Ogg... yes
 Checking for TTS libraries... yes
 Checking for Vorbis... yes
 Checking for Tremor... no (Vorbis/Tremor support is mutually exclusive)
 Checking for OPL2LPT... no
 Checking for RetroWave OPL3... no
 Checking for FLAC >= 1.1.3... yes
 Checking for MAD... yes
 Checking for ALSA >= 0.9... no
 Checking for libjpeg >= v6b... yes
 Checking for PNG >= 1.2.8... yes
 Checking for GIF >= 5.0.0... yes
 Checking for libtheoradec >= 1.0... yes
 Checking for libvpx >= 1.6... yes
 Checking for libfaad... yes
 Checking for SEQ MIDI... no
 Checking for sndio... no
 Checking for TiMidity... no
 Checking for zlib... yes
 Checking for libmpeg2 >= 0.4.0... yes
 Checking for liba52... yes
 Checking for Sparkle... yes
 Looking for curl-config... none found!
 Checking for libcurl... no
 Checking for libopenmpt... yes
 Checking for libmikmod... no (OpenMPT/MikMod support is mutually
 exclusive)
 Checking for libmpcdec... yes
 Cloud integration... local
 Checking for FluidSynth... yes
 Checking for FluidLite... no (FluidSynth/FluidLite support is mutually
 exclusive)
 Checking for Sonivox >= 3.6.12... no
 Checking for readline... skipping (text console disabled)
 Checking for libunity... no
 Checking for gtk... no
 Checking for FreeType2... yes
 Checking for OpenGL... yes (runtime detection)
 Checking for OpenGL for game... yes (shaders enabled)
 Checking for curl... yes
 Checking for FriBidi... yes
 Test C++11 compatibility during compilation... no
 Checking for Discord RPC... no
 Checking for ImGui... yes
 Building translation support... yes (with runtime language detection)
 Building taskbar integration support... win32
 Building system dialogs support... win32
 Building text-to-speech support... win32
 Building TinyGL support... yes
 Building Bink video support... yes
 Building updates support... Sparkle
 Enabling Address Sanitizer... no
 Enabling Thread Sanitizer... no
 Enabling Undefined Behavior Sanitizer... no
 Enabling x86/amd64 SSE2... no
 Enabling x86/amd64 AVX2... no
 Enabling ARM NEON... yes
 Backend... sdl (2.30.9), 16bit color, high resolution, TinyGL, savegame
 timestamp, HQ and Edge scalers, aspect ratio correction, MT-32 emulator,
 Lua, Nuked OPL emulator, Windows console, cloud, ENet

 Engines (builtin):
     SCUMM [all games]
     Access
     ADL
     AGI
     AGOS [all games]
     Adventure Game Studio
     Sanitarium
     Lord Avalot d'Argent
     BAGEL
     Beavis and Butthead in Virtual Stupidity
     Blade Runner
     The Journeyman Project 2: Buried in Time
     CGE
     CGE2
     Chamber
     Chewy: Esc from F5
     Cinematique evo 1
     Magic Composer
     CRAB
     Cinematique evo 2
     Lost Eden
     Cryo Omni3D games [all games]
     Darkseed
     Dynamix Game Development System
     Macromedia Director
     Dungeon Master
     Dragon History
     Blazing Dragons
     Drascula: The Vampire Strikes Back
     Dreamweb
     Escape From Hell
     Freescape
     Glk Interactive Fiction games
     UFOs
     Gobli*ns
     The Griffon Legend
     Grim [all games]
     Groovie [all games]
     Hades Challenge
     Hyperspace Delivery Boy!
     Hopkins FBI
     Hpl1
     Hugo Trilogy
     Hypnotix Inc.
     In Cold Blood
     Illusions Engine
     The Immortal
     Kingdom: The Far Reaches
     Kyra [all games]
     Labyrinth of Time
     The Last Express
     Lilliput
     Lure of the Temptress
     M4
     MacVenture
     MADE
     MADS [all games]
     Might and Magic [all games]
     Mohawk [all games]
     Mortevielle
     mTropolis
     Mutation of JB
     Myst 3
     Nancy Drew
     Neverhood
     Nikita Game Interface
     Parallaction
     The Journeyman Project: Pegasus Prime
     Red Comrades
     Pink Panther
     Playground 3d: the testing and playground environment for 3d renderers
     Plumbers Don't Wear Ties
     The Prince and The Coward
     Private Eye
     QD Engine
     Flight of the Amazon Queen
     SAGA [all games]
     SAGA2
     SCI [all games]
     The Lost Files of Sherlock Holmes
     Beneath a Steel Sky
     Sludge
     The Longest Journey
     Star Trek 25th Anniversary/Judgment Rites
     Mission Supernova
     Broken Sword
     Broken Sword II
     Broken Sword 2.5
     Teen Agent
     TestBed: the Testing framework
     Tetraedge
     Tinsel
     Starship Titanic
     3 Skulls of the Toltecs
     Tony Tough and the Night of Roasted Moths
     Toonstruck
     Touche: The Adventures of the Fifth Musketeer
     Trecision Adventure Module
     TsAGE
     Bud Tucker in Double Trouble
     Little Big Adventure
     Thimbleweed Park
     Ultima [all games]
     V-Cruise
     Voyeur
     WAGE
     The Watchmaker
     Wintermute [all games]
     Z-Vision

 WARNING: This ScummVM build contains the following UNSTABLE engines:
     Lord Avalot d'Argent
     Chamber
     Lost Eden
     Darkseed
     Dungeon Master
     Grim [Escape from Monkey Island]
     Hpl1
     In Cold Blood
     The Immortal
     The Last Express
     Lilliput
     MacVenture
     MADS [MADS V2]
     Mohawk [Where in Time is Carmen Sandiego?]
     Mutation of JB
     Playground 3d: the testing and playground environment for 3d renderers
     Sludge
     Star Trek 25th Anniversary/Judgment Rites
     TestBed: the Testing framework
     Ultima [Ultima I - The First Age of Darkness]
     WAGE
     The Watchmaker
     Wintermute [Wintermute3D]

 Creating engines/engines.mk
 Creating engines/detection_table.h
 Creating engines/plugins_table.h
 Creating config.h
 Creating config.mk
 }}}

 Please consider offering official releases for Windows on ARM. I would
 gladly help, if any is needed.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15096#comment:5>
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