[Scummvm-tracker] [ScummVM :: Bugs] #15495: SCUMM: Reduce maximum heap on platforms with limited memory.
ScummVM :: Bugs
trac at scummvm.org
Sat Nov 16 14:14:14 UTC 2024
#15495: SCUMM: Reduce maximum heap on platforms with limited memory.
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Reporter: ccawley2011 | Owner: (none)
Type: defect | Status: new
Priority: high | Component: Engine: SCUMM
Version: | Resolution:
Keywords: | Game:
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Comment (by ccawley2011):
FWIW, I have tested the modification I mentioned, and it does help with
avoiding crashes on the DS - without it, the game will consistently crash
around the time you first meet Maureen, just before the dialogue tree
starts. With it, it's possible to progress further in the game past that
point.
I suspect a big part of the issue is that other things in both the engine
and ScummVM core code are likely to allocate memory outside of the
resource manager's heap, whereas the original (which apparently had 8 MB
as a minimum total requirement according to MobyGames) would have been
more likely to use the larger heap exclusively. I haven't looked into the
original in any detail, though.
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Ticket URL: <https://bugs.scummvm.org/ticket/15495#comment:2>
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