[Scummvm-tracker] [ScummVM :: Bugs] #15457: SCI: KQ7: Odd behavior for disabling subtitles

ScummVM :: Bugs trac at scummvm.org
Tue Nov 19 21:08:21 UTC 2024


#15457: SCI: KQ7: Odd behavior for disabling subtitles
-----------------------+-----------------------------
Reporter:  antoniou79  |       Owner:  sev-
    Type:  defect      |      Status:  closed
Priority:  high        |   Component:  GUI
 Version:              |  Resolution:  fixed
Keywords:              |        Game:  King's Quest 7
-----------------------+-----------------------------
Changes (by sluicebox):

 * component:  Engine: SCI => GUI
 * owner:  (none) => sev-
 * resolution:   => fixed
 * status:  new => closed

Comment:

 Closing this ticket as fixed. I'm sure that @antoniou79 is right, and the
 reported behavior was fixed by @sev in
 52b7b3194cf496fa8a71c9c4208ec78b92e8aec8 as part of #15262. Also, it
 doesn't appear that any of this was specific to SCI. KQ7 was just easily
 noticeable because of the immediate message box.

 I suspect that there will always be a logic hole the matrix of:
 - Three GUI radio buttons that map to two config booleans
 - Overriding global config at the game level
 - Engines altering these individual config values in-game (like SCI!)
 - GUI override at the tab-level when config override is really value-level
 - Default values
 - Engine-specific behavior in response to these values and possibly their
 absence

 If this ticket also requires every scenario in that matrix to make sense,
 it will never be closed =) Feel free to use that list to identity other
 inconsistencies, but I think we've gotten all we're going to get out of
 this ticket.

 I'll be doing a lot of SCI testing in dual-mode games before the release
 to make sure 52b7b3194cf496fa8a71c9c4208ec78b92e8aec8 doesn't introduce
 anything unexpected there.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15457#comment:13>
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