[Scummvm-tracker] [ScummVM :: Bugs] #15457: SCI: KQ7: Odd behavior for disabling subtitles
ScummVM :: Bugs
trac at scummvm.org
Tue Nov 19 21:08:21 UTC 2024
#15457: SCI: KQ7: Odd behavior for disabling subtitles
-----------------------+-----------------------------
Reporter: antoniou79 | Owner: sev-
Type: defect | Status: closed
Priority: high | Component: GUI
Version: | Resolution: fixed
Keywords: | Game: King's Quest 7
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Changes (by sluicebox):
* component: Engine: SCI => GUI
* owner: (none) => sev-
* resolution: => fixed
* status: new => closed
Comment:
Closing this ticket as fixed. I'm sure that @antoniou79 is right, and the
reported behavior was fixed by @sev in
52b7b3194cf496fa8a71c9c4208ec78b92e8aec8 as part of #15262. Also, it
doesn't appear that any of this was specific to SCI. KQ7 was just easily
noticeable because of the immediate message box.
I suspect that there will always be a logic hole the matrix of:
- Three GUI radio buttons that map to two config booleans
- Overriding global config at the game level
- Engines altering these individual config values in-game (like SCI!)
- GUI override at the tab-level when config override is really value-level
- Default values
- Engine-specific behavior in response to these values and possibly their
absence
If this ticket also requires every scenario in that matrix to make sense,
it will never be closed =) Feel free to use that list to identity other
inconsistencies, but I think we've gotten all we're going to get out of
this ticket.
I'll be doing a lot of SCI testing in dual-mode games before the release
to make sure 52b7b3194cf496fa8a71c9c4208ec78b92e8aec8 doesn't introduce
anything unexpected there.
--
Ticket URL: <https://bugs.scummvm.org/ticket/15457#comment:13>
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