[Scummvm-tracker] [ScummVM :: Bugs] #15514: SCI: KQ5CD Issue with the audio when adding text dialogues multilingual

ScummVM :: Bugs trac at scummvm.org
Sun Nov 24 03:34:47 UTC 2024


#15514: SCI: KQ5CD Issue with the audio when adding text dialogues multilingual
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Reporter:  LaZar00  |       Owner:  (none)
    Type:  defect   |      Status:  new
Priority:  normal   |   Component:  Engine: SCI
 Version:           |  Resolution:
Keywords:           |        Game:  King's Quest 5
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Comment (by sluicebox):

 I think I have this working. I want to make sure that these changes are
 what you are looking for, because our language code is complex.

 Changes to separate the text and audio languages, as in the original:

 1. `kDoAudio 9` will only change the language used for `AUDIO###` files
 2. `printLang` will no longer be affected by the `kDoAudio 9` language
 3. The `kDoAudio 9` language will default to the scummvm `language`
 setting, and if there is no `AUDIO###.MAP` for this, fall back to English.
 This probably doesn't affect you, because you will probably be calling
 `kDoAudio 9` to set your own default language.

 Would that solve it?

 I am **thrilled** that the sci-scripts repository helped you and your
 project. That was the dream!!

 ''Note to SCI devs:'' This is not a scary change, because it only affect
 games that use `AUDIO###` files. That's just KQ5, GOOSE, and JONES -- and
 only CD versions.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15514#comment:5>
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