[Scummvm-tracker] [ScummVM :: Bugs] #15514: SCI: KQ5CD Issue with the audio when adding text dialogues multilingual

ScummVM :: Bugs trac at scummvm.org
Sun Nov 24 22:06:27 UTC 2024


#15514: SCI: KQ5CD Issue with the audio when adding text dialogues multilingual
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Reporter:  LaZar00  |       Owner:  LaZar00
    Type:  defect   |      Status:  new
Priority:  normal   |   Component:  Engine: SCI
 Version:           |  Resolution:
Keywords:           |        Game:  King's Quest 5
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Comment (by LaZar00):

 "Games don't require the audioxxx files to start"

 You're right with DosBox, but the game is unplayable.
 With the ScummVM release of the GOG version freezes in Sierra intro. So,
 it is NOT playable.
 I would say that in latest ScummVM release, if it works as DosBox, the
 game is unplayable also because you don't have speech or text.

 If we add the text (at least as I am doing it), some things depends on
 timers. In the text version you must click for close the dialoguebox. The
 version I'm doing closes directly de dialogue box after a timer. And in
 the cinematics, you can even read the text of the dialogue boxes if there
 is no audio.

 So, in any case, I consider the game unplayable.

 You are right about the copyrighted material like views, pics, sync,
 etc... tough. So, I will try to make a version with external/patched
 files. But I don't know what happens when you use a script (like 303.scr)
 and it does not exists in RESOURCE.MAP/RESOURCE.000/RESOURCE.001. Will it
 work? I have created 4 scripts inexistant in the original RESOURCE files,
 because I need some procedures to show the text in specific way, link the
 speech<->text... I have a good amount of lines for this and I am at
 rm057.scr script yet. So, I'm not totally sure it will work with patch
 files.

 I totally agree with you about the bug/issue we have in question in this
 ticket.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15514#comment:16>
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