[Scummvm-tracker] [ScummVM :: Bugs] #15523: AGS: Blackwell Legacy fails with CharacterAnimate error

ScummVM :: Bugs trac at scummvm.org
Wed Nov 27 15:51:44 UTC 2024


#15523: AGS: Blackwell Legacy fails with CharacterAnimate error
------------------------------+--------------------------
Reporter:  dustincrogers-dev  |       Owner:  tag2015
    Type:  defect             |      Status:  closed
Priority:  high               |   Component:  Engine: AGS
 Version:                     |  Resolution:  fixed
Keywords:                     |        Game:
------------------------------+--------------------------
Changes (by tag2015):

 * owner:  (none) => tag2015
 * resolution:   => fixed
 * status:  new => closed

Comment:

 In [changeset:"aa1d21fd5db56dbb0dc72ab9f4c0bbb69d06b096" aa1d21fd]:
 {{{#!CommitTicketReference repository=""
 revision="aa1d21fd5db56dbb0dc72ab9f4c0bbb69d06b096"
 AGS: Engine: fix Character.Animate in case called during idling

 This fixes a regression after db71d92
 in case Character.Animate() called during idling, and Loop number
 assertion is done
 prior to view changing back to normal view, could cause game to error.

 Pick out "stop_character_idling" function that checks idle state and
 releases the locked idle view.
 From upstream 946fa71c9332cae98f31d8b7672a1fe7b76d46c5

 Fix #15523
 }}}
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15523#comment:8>
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