[Scummvm-tracker] [ScummVM :: Bugs] #15523: AGS: Blackwell Legacy fails with CharacterAnimate error
ScummVM :: Bugs
trac at scummvm.org
Wed Nov 27 15:51:44 UTC 2024
#15523: AGS: Blackwell Legacy fails with CharacterAnimate error
------------------------------+--------------------------
Reporter: dustincrogers-dev | Owner: tag2015
Type: defect | Status: closed
Priority: high | Component: Engine: AGS
Version: | Resolution: fixed
Keywords: | Game:
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Changes (by tag2015):
* owner: (none) => tag2015
* resolution: => fixed
* status: new => closed
Comment:
In [changeset:"aa1d21fd5db56dbb0dc72ab9f4c0bbb69d06b096" aa1d21fd]:
{{{#!CommitTicketReference repository=""
revision="aa1d21fd5db56dbb0dc72ab9f4c0bbb69d06b096"
AGS: Engine: fix Character.Animate in case called during idling
This fixes a regression after db71d92
in case Character.Animate() called during idling, and Loop number
assertion is done
prior to view changing back to normal view, could cause game to error.
Pick out "stop_character_idling" function that checks idle state and
releases the locked idle view.
From upstream 946fa71c9332cae98f31d8b7672a1fe7b76d46c5
Fix #15523
}}}
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Ticket URL: <https://bugs.scummvm.org/ticket/15523#comment:8>
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