[Scummvm-tracker] [ScummVM :: Bugs] #15527: MD5: AGI: King's Quest VI AGI Demake (was: King's Quest VI AGI Demake)
ScummVM :: Bugs
trac at scummvm.org
Wed Nov 27 21:25:52 UTC 2024
#15527: MD5: AGI: King's Quest VI AGI Demake
--------------------+-----------------------------
Reporter: anssima | Owner: sluicebox
Type: defect | Status: closed
Priority: normal | Component: Engine: AGI
Version: | Resolution: fixed
Keywords: KQ6AGI | Game: King's Quest 6
--------------------+-----------------------------
Changes (by sluicebox):
* owner: (none) => sluicebox
* resolution: => fixed
* status: new => closed
* summary: King's Quest VI AGI Demake => MD5: AGI: King's Quest VI AGI
Demake
Comment:
Added, thanks! It's certifiable madness; I love it.
I played it a bit, and there are a few screens where the arrow keys are
inconsistently working: Pawn shop menu, close-up of the box with a coin on
first screen. I suspect it's an event polling inaccuracy in our code. It
works on AGILE (another third party interpreter), so that's why I think
it's our issue.
I will look into it eventually, we are aware of some other input edge
cases, but it will probably take some time to get to and figure out. It's
on the list!
--
Ticket URL: <https://bugs.scummvm.org/ticket/15527#comment:3>
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