[Scummvm-tracker] [ScummVM :: Bugs] #13767: GRAPHICS: OpenGL screenshots not capturing latest frame if no input

ScummVM :: Bugs trac at scummvm.org
Thu Oct 3 07:48:32 UTC 2024


#13767: GRAPHICS: OpenGL screenshots not capturing latest frame if no input
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Reporter:  lwcorp              |       Owner:  (none)
    Type:  defect              |      Status:  new
Priority:  normal              |   Component:  Graphics
 Version:                      |  Resolution:
Keywords:  screenshots,opengl  |        Game:  Quest for Glory 1
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Comment (by bluegr):

 The issue here is that if there is no screen update (e.g. from mouse
 movement), no frame is emitted. Sometimes, this happens right before a
 dialog is shown.

 Recently, a new implementation has been added where ScummVM will *always*
 update the screen, even if there isn't any change.

 To enable this:

 Open your scummvm.ini file (for Windows, this is located in
 C:\Users\<user>\AppData\Roaming\ScummVM)
 Add the following in line 2, under the [scummvm] section, at the very top:
 force_frame_update=50
 Make sure you're using the OpenGL backend (Global Options -> Graphics mode
 -> set to OpenGL)

 I've just tested the change above, and it seems to solve the issue. Could
 you please verify it works for you?
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/13767#comment:7>
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