[Scummvm-tracker] [ScummVM :: Bugs] #13767: GRAPHICS: OpenGL screenshots not capturing latest frame if no input
ScummVM :: Bugs
trac at scummvm.org
Thu Oct 3 07:48:32 UTC 2024
#13767: GRAPHICS: OpenGL screenshots not capturing latest frame if no input
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Reporter: lwcorp | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Graphics
Version: | Resolution:
Keywords: screenshots,opengl | Game: Quest for Glory 1
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Comment (by bluegr):
The issue here is that if there is no screen update (e.g. from mouse
movement), no frame is emitted. Sometimes, this happens right before a
dialog is shown.
Recently, a new implementation has been added where ScummVM will *always*
update the screen, even if there isn't any change.
To enable this:
Open your scummvm.ini file (for Windows, this is located in
C:\Users\<user>\AppData\Roaming\ScummVM)
Add the following in line 2, under the [scummvm] section, at the very top:
force_frame_update=50
Make sure you're using the OpenGL backend (Global Options -> Graphics mode
-> set to OpenGL)
I've just tested the change above, and it seems to solve the issue. Could
you please verify it works for you?
--
Ticket URL: <https://bugs.scummvm.org/ticket/13767#comment:7>
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