[Scummvm-tracker] [ScummVM :: Bugs] #14732: SCUMM: Remaining Mac GUI issues for Indy3 and Loom
ScummVM :: Bugs
trac at scummvm.org
Sat Oct 5 20:56:00 UTC 2024
#14732: SCUMM: Remaining Mac GUI issues for Indy3 and Loom
-------------------------+------------------------------
Reporter: eriktorbjorn | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCUMM
Version: | Resolution:
Keywords: | Game: Indiana Jones 3
-------------------------+------------------------------
Description changed by eriktorbjorn:
Old description:
> This bug collects known remaining issues with the Macintosh GUI for
> Indiana Jones and the Last Crusade, and Loom. Most of them too small to
> warrant their own bug report.
>
> - We do not support the low-resolution mode used on 9" Mac screens. It's
> not something I have any personal interest in, but maybe there is someone
> out there who's nostalgic for it?
>
> [[Image(low-resolution.png)]]
>
> - In the original, the menu bar is activated by pressing the Command
> button. On PC style keyboards, this would probably be the Alt key, since
> that's how both Basilisk II and Mini vMac works. ScummVM instead uses the
> built-in feature to activate the menu when the mouse is moved to the top
> of the screen. This seems friendlier to touch devices, but it would be
> nice if we could support both. (Note that Alt-clicking is used by at
> least some window managers to drag windows, i.e. the click is not passed
> to the application.)
>
> - The menu-auto-appears even when the mouse is hidden. (Though this may
> be necessary, because the mouse is hidden on the game over screens, and
> we do want to access the menus there.)
>
> - The Edit menu isn't implemented at all. (Note that if we do implement
> clipboard handling, we have to make sure pasting text into an editable
> text widget does not exceed its maximum length.) I believe the original
> only uses the Edit menu for the Save dialog:
>
> [[Image(edit-menu.png)]]
>
> - As the Save dialog screenshot shows, the menus that aren't used for the
> dialog should be disabled. Except for the Apple menu, where the menus are
> still enabled and the Apple menu itself is highlighted:
>
> [[Image(apple-menu.png)]]
>
> - When loading images, ScummVM is not restricted to the 16 colors of the
> game palette, so it uses the ones from the image itself. This is probably
> technically an enhancement, but perhaps not something we need to fix or
> even flag as such?
>
> [[Image(color-correction.png)]]
>
> - The "About" dialogs are recreated based on observed behavior, but I've
> taken some liberties. The animations in the Loom one are probably the
> most obvious difference. I think they maintain the spirit of the
> originals, but if anyone wants to go the extra mile to make them exact...
> Rounded corners are also drawn a bit differently.
>
> - There is no "blinking" animation when selecting a menu item. Though on
> further investigation, it appears that this was always (?) configurable
> in MacOS. So not blinking isn't actually ''wrong...'' This is what I
> believe to be one of the earliest incarnations of the Macintosh control
> panel. Note the menu blink setting in the upper right corner.
>
> [[Image(menu-blink.png)]]
>
> - The Macintosh color palette is currently hard-coded. The games have a
> "clut" resource, but using that looks wrong so there must be something
> else involved?
>
> - There are a lot of hard-coded texts that we should be able to read from
> the STRS resource. I wasn't sure how to do that correctly, though.
>
> - Our save/load dialogs are a bit inconsistent. The Loom one is ours,
> built from scratch, where I added a "Delete" button that's not
> implemented. The Last Crusade one is built from the DITL resource, and
> doesn't have a "Delete" button. We should make up our minds about that.
>
> - https://bugs.scummvm.org/ticket/12984 - Text centering in Loom is a bit
> off.
>
> - The note names on the Loom distaff are not pixel perfect. Probably not
> even color perfect. The way I remember it, the original couldn't seem to
> make up its mind on whether they should be drawn with or without shadow
> and I couldn't find any pattern to follow. I don't know.
New description:
This bug collects known remaining issues with the Macintosh GUI for
Indiana Jones and the Last Crusade, and Loom. Most of them too small to
warrant their own bug report.
- We do not support the low-resolution mode used on 9" Mac screens. It's
not something I have any personal interest in, but maybe there is someone
out there who's nostalgic for it?
[[Image(low-resolution.png)]]
- In the original, the menu bar is activated by pressing the Command
button. On PC style keyboards, this would probably be the Alt key, since
that's how both Basilisk II and Mini vMac works. ScummVM instead uses the
built-in feature to activate the menu when the mouse is moved to the top
of the screen. This seems friendlier to touch devices, but it would be
nice if we could support both. (Note that Alt-clicking is used by at least
some window managers to drag windows, i.e. the click is not passed to the
application.)
- The menu-auto-appears even when the mouse is hidden. (Though this may be
necessary, because the mouse is hidden on the game over screens, and we do
want to access the menus there.)
- The Edit menu isn't implemented at all. (Note that if we do implement
clipboard handling, we have to make sure pasting text into an editable
text widget does not exceed its maximum length.) I believe the original
only uses the Edit menu for the Save dialog:
[[Image(edit-menu.png)]]
- As the Save dialog screenshot shows, the menus that aren't used for the
dialog should be disabled. Except for the Apple menu, where the menus are
still enabled and the Apple menu itself is highlighted:
[[Image(apple-menu.png)]]
- When loading images, ScummVM is not restricted to the 16 colors of the
game palette, so it uses the ones from the image itself. This is probably
technically an enhancement, but perhaps not something we need to fix or
even flag as such?
[[Image(color-correction.png)]]
- The "About" dialogs are recreated based on observed behavior, but I've
taken some liberties. The animations in the Loom one are probably the most
obvious difference. I think they maintain the spirit of the originals, but
if anyone wants to go the extra mile to make them exact... Rounded corners
are also drawn a bit differently.
- There is no "blinking" animation when selecting a menu item. Though on
further investigation, it appears that this was always (?) configurable in
MacOS. So not blinking isn't actually ''wrong...'' This is what I believe
to be one of the earliest incarnations of the Macintosh control panel.
Note the menu blink setting in the upper right corner.
[[Image(menu-blink.png)]]
- The Macintosh color palette is currently hard-coded. The games have a
"clut" resource, but using that looks wrong so there must be something
else involved?
- https://bugs.scummvm.org/ticket/12984 - Text centering in Loom is a bit
off.
- The note names on the Loom distaff are not pixel perfect. Probably not
even color perfect. The way I remember it, the original couldn't seem to
make up its mind on whether they should be drawn with or without shadow
and I couldn't find any pattern to follow. I don't know.
--
--
Ticket URL: <https://bugs.scummvm.org/ticket/14732#comment:46>
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