[Scummvm-tracker] [ScummVM :: Bugs] #15411: TWINE: Glitched background during main menu idle credits (Regression, Sort of)

ScummVM :: Bugs trac at scummvm.org
Thu Oct 17 07:44:19 UTC 2024


#15411: TWINE: Glitched background during main menu idle credits (Regression, Sort
of)
-----------------------+-----------------------------------
Reporter:  antoniou79  |       Owner:  (none)
    Type:  defect      |      Status:  new
Priority:  normal      |   Component:  Engine: TwinE
 Version:              |  Resolution:
Keywords:              |        Game:  Little Big Adventure
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Description changed by antoniou79:

Old description:

> This was tested on Windows 10 with a recent build of ScummVM 2.9.0git
> from master HEAD and the GOG version of Little Big Adventure.
>
> How to reproduce: Launch the game, wait till it gets to the main menu,
> then leave it on idle for about a minute. The game's credits will start
> rolling automatically, and the end credits music is playing.
>
> The issue is that half of the background is black and the other half is
> the top half of the main menu.
>
> I am attaching screenshots of the low res and high res credits. (The high
> res credits are "expected" to be more glitchy since due to another issue
> (https://bugs.scummvm.org/ticket/13134), the yet unused NPCs are seen all
> grouped to the left -- this ticket is not about that issue).
>
> This looks like sort of a regression from what happens in 2.8.1, albeit
> the daily build has some improvements.
>
> In comparison the 2.8.1 ScummVM rolls the credits after the main menu has
> been idle for only 15 seconds (too fast), and also no music is playing
> during the credits. But it has a full black background.

New description:

 This was tested on Windows 10 with a recent build of ScummVM 2.9.0git from
 master HEAD and the GOG version of Little Big Adventure.

 The issue is that, during the credits that play after the main menu has
 been idle, half of the background is black and the other half is the
 bottom half of the main menu.

 How to reproduce: Launch the game, wait till it gets to the main menu,
 then leave it on idle for about a minute. The game's credits will start
 rolling automatically, and the end credits music is playing.

 I am attaching screenshots of the low res and high res credits. (The high
 res credits are "expected" to be more glitchy since due to another issue
 (https://bugs.scummvm.org/ticket/13134), the yet unused NPCs are seen all
 grouped to the left -- this ticket is not about that issue).

 This looks like sort of a regression from what happens in 2.8.1, albeit
 the daily build has some improvements.

 In comparison the 2.8.1 ScummVM rolls the credits after the main menu has
 been idle for only 15 seconds (too fast), and also no music is playing
 during the credits. But it has a full black background.

--
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15411#comment:2>
ScummVM :: Bugs <https://bugs.scummvm.org>
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