[Scummvm-tracker] [ScummVM :: Bugs] #15350: indiana jones and the last crusade - atari st - after repacking, no sound - german version
ScummVM :: Bugs
trac at scummvm.org
Mon Sep 2 20:40:56 UTC 2024
#15350: indiana jones and the last crusade - atari st - after repacking, no sound -
german version
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Reporter: gabberhead | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCUMM
Version: | Resolution:
Keywords: | Game: Indiana Jones 3
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Comment (by dwatteau):
Hi gabberhead,
The fallback code that's used when a game isn't in our detection tables is
sometimes not very good. For example (if my memory serves me well),
changing a single byte inside the 000.LFL of the VGA floppy release of
Monkey1 makes ScummVM "think" that it's the EGA release, and then problems
happen when trying to play that. `testGame()` in
`engines/scumm/detection_internal.h` could be improved; that's somewhere
in the lower part of my TODO list :)
I can't say whether that's the issue in your Indy3 Atari ST case, though.
That could also be a bug in scummrp/scummtr that corrupts some resources
or something. I've created an issue in the ScummTR project for that, but
I'm not sure I will have time for this at the moment...
Anyway, improving this use-case has never been a high priority in ScummVM,
yes. It's a bit unfortunate, though, because it does make working on fan-
translations harder (unless you want to iterate with DOSBox or DREAMM
until you're done with your translation…).
I'll see if how I could help, in some way. Maybe I can provide you a
modified ScummVM that will "tolerate" a modified Indy3 Atari ST a bit
more, that you could locally use, for as long as you're working on your
translation -- that could be a quick'n'dirty change, then. If we want a
cleaner approach for everybody, though, that would require more time and
I'm not sure I'm going to have it for now…
--
Ticket URL: <https://bugs.scummvm.org/ticket/15350#comment:10>
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