[Scummvm-tracker] [ScummVM :: Bugs] #15356: AGS: Implement custom keymapper for a selection of games
ScummVM :: Bugs
trac at scummvm.org
Wed Sep 4 17:08:26 UTC 2024
#15356: AGS: Implement custom keymapper for a selection of games
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Reporter: antoniou79 | Owner: (none)
Type: feature request | Status: new
Priority: normal | Component: Engine: AGS
Version: | Keywords:
Game: |
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Some AGS games (eg. "Gemini Rue") use keyboard keys for some in-game
actions and include a keymapper section in their (native) settings for
those keys.
In the case of Gemini Rue, which I can test with, this keymapper only
allows mapping of ''keyboard'' keys to actions.
If this keymapper module could be exposed to the ScummVM GUI and merged
with ScummVM's keymapper, it would allow mapping ''additional'' keys to
these actions (eg. controller input keys, special backend-specific keys),
which would improve the gameplay's user friendliness.
This was brought up on the ScummVM forums on the Android subforum here:
https://forums.scummvm.org/viewtopic.php?p=99875#p99875
The issue / feature request is not Android specific, though, especially
considering that it will be an issue on any platform when playing with
just a controller.
Other AGS games mentioned on Discord that could use such a feature would
be "Until I Have You", "The Art of Dying".
https://discord.com/channels/581224060529148060/808781947002290256/1280150743936012311
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Ticket URL: <https://bugs.scummvm.org/ticket/15356>
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