[Scummvm-tracker] [ScummVM :: Bugs] #15356: AGS: Implement custom keymapper for a selection of games

ScummVM :: Bugs trac at scummvm.org
Wed Sep 4 17:08:26 UTC 2024


#15356: AGS: Implement custom keymapper for a selection of games
----------------------------+-------------------------
Reporter:  antoniou79       |      Owner:  (none)
    Type:  feature request  |     Status:  new
Priority:  normal           |  Component:  Engine: AGS
 Version:                   |   Keywords:
    Game:                   |
----------------------------+-------------------------
 Some AGS games (eg. "Gemini Rue") use keyboard keys for some in-game
 actions and include a keymapper section in their (native) settings for
 those keys.

 In the case of Gemini Rue, which I can test with, this keymapper only
 allows mapping of ''keyboard'' keys to actions.

 If this keymapper module could be exposed to the ScummVM GUI and merged
 with ScummVM's keymapper, it would allow mapping ''additional'' keys to
 these actions (eg. controller input keys, special backend-specific keys),
 which would improve the gameplay's user friendliness.

 This was brought up on the ScummVM forums on the Android subforum here:
 https://forums.scummvm.org/viewtopic.php?p=99875#p99875
 The issue / feature request is not Android specific, though, especially
 considering that it will be an issue on any platform when playing with
 just a controller.

 Other AGS games mentioned on Discord that could use such a feature would
 be "Until I Have You", "The Art of Dying".
 https://discord.com/channels/581224060529148060/808781947002290256/1280150743936012311
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15356>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM


More information about the Scummvm-tracker mailing list