[Scummvm-tracker] [ScummVM :: Bugs] #15369: SCUMM: MI (Sega MegaCD) - audio pops at the end of every SBL sound effect
ScummVM :: Bugs
trac at scummvm.org
Sat Sep 14 00:49:28 UTC 2024
#15369: SCUMM: MI (Sega MegaCD) - audio pops at the end of every SBL sound effect
----------------------------+-------------------------------
Reporter: dwatteau | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCUMM
Version: | Keywords: segacd,sega,audio
Game: Monkey Island 1 |
----------------------------+-------------------------------
This happens with current Git HEAD, but AFAICS it's been this way for many
years.
Whenever a sound effect is played in the SegaCD release of Monkey1, a
"pop" sound can be heard at the end of it. It happens on all the systems I
have tested.
I don't my game game resources have any problem, GAME.000 is the one in
the detection tables, and GAME.001 even matches the BACKUP.001 that's
included in the CD:
{{{
c13225cb1bbd3bc9fe578301696d8021 GAME.000
808f192970d39b0e9a7db0664b647372 GAME.001
808f192970d39b0e9a7db0664b647372 BACKUP.001
}}}
(The sound resources are *not* the Redbook audio CD tracks used for the
background music.)
Running the original game with OpenEmu/GenesisPlusGX, I can confirm that
the original game doesn't have this behavior.
Maybe there's something inaccurate in the way the SBL sound effects are
handled for the SegaCD platform?
--
Ticket URL: <https://bugs.scummvm.org/ticket/15369>
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