[Scummvm-tracker] [ScummVM :: Bugs] #15369: SCUMM: MI (Sega MegaCD) - audio pops at the end of every SBL sound effect

ScummVM :: Bugs trac at scummvm.org
Sat Sep 14 00:49:28 UTC 2024


#15369: SCUMM: MI (Sega MegaCD) - audio pops at the end of every SBL sound effect
----------------------------+-------------------------------
Reporter:  dwatteau         |      Owner:  (none)
    Type:  defect           |     Status:  new
Priority:  normal           |  Component:  Engine: SCUMM
 Version:                   |   Keywords:  segacd,sega,audio
    Game:  Monkey Island 1  |
----------------------------+-------------------------------
 This happens with current Git HEAD, but AFAICS it's been this way for many
 years.

 Whenever a sound effect is played in the SegaCD release of Monkey1, a
 "pop" sound can be heard at the end of it. It happens on all the systems I
 have tested.

 I don't my game game resources have any problem, GAME.000 is the one in
 the detection tables, and GAME.001 even matches the BACKUP.001 that's
 included in the CD:

 {{{
 c13225cb1bbd3bc9fe578301696d8021  GAME.000
 808f192970d39b0e9a7db0664b647372  GAME.001
 808f192970d39b0e9a7db0664b647372  BACKUP.001
 }}}

 (The sound resources are *not* the Redbook audio CD tracks used for the
 background music.)

 Running the original game with OpenEmu/GenesisPlusGX, I can confirm that
 the original game doesn't have this behavior.

 Maybe there's something inaccurate in the way the SBL sound effects are
 handled for the SegaCD platform?
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15369>
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