[Scummvm-tracker] [ScummVM :: Bugs] #2826: MI2: Inventory object cloning

ScummVM :: Bugs trac at scummvm.org
Wed Sep 18 23:32:45 UTC 2024


#2826: MI2: Inventory object cloning
----------------------+------------------------------
Reporter:  SF/dvitas  |       Owner:  eriktorbjorn
    Type:  defect     |      Status:  closed
Priority:  normal     |   Component:  Engine: SCUMM
 Version:             |  Resolution:  fixed
Keywords:             |        Game:  Monkey Island 2
----------------------+------------------------------
Comment (by dwatteau):

 In [changeset:"e3b491c0fa979571cb816987892e01a3c2cd7316" e3b491c0]:
 {{{#!CommitTicketReference repository=""
 revision="e3b491c0fa979571cb816987892e01a3c2cd7316"
 SCUMM: MONKEY2: Promote Trac#2826 to `kEnhGameBreakingBugFixes`
 enhancement

 I've checked the original DOS/English floppy release coming with my LRG
 Monkey Island Anthology set, and yes, the original would indeed print a
 fatal "Object 1047 not found in room XX" error in this case. It really is
 a script error in the earliest releases, as was said in the ticket above,
 many moons ago.

 This workaround fixes a fatal error, so it can be marked as a
 kEnhGameBreakingBugFixes enhancement. We just replicate what the Macintosh
 release did in order to prevent this problem, back then.

 (If anyone is brave enough to check how the Special Edition behaves in
 this
 case, I'd be curious to know... did they hardcode a fix in the interpreter
 too?...)
 }}}
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/2826#comment:13>
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