[Scummvm-tracker] [ScummVM :: Bugs] #11290: FM-TOWNS: Enable aspect ratio correction

ScummVM :: Bugs trac at scummvm.org
Mon Apr 28 17:46:13 UTC 2025


#11290: FM-TOWNS: Enable aspect ratio correction
-----------------------------------------+----------------------------
Reporter:  elvisish                      |       Owner:  sev-
    Type:  feature request               |      Status:  closed
Priority:  normal                        |   Component:  Engine: SCUMM
 Version:                                |  Resolution:  fixed
Keywords:  fm-townes,scumm,aspect ratio  |        Game:  Zak McKracken
-----------------------------------------+----------------------------
Comment (by dwatteau):

 In [changeset:"f1156cdf49e1b78628fe4b5c5df2fc545c0fc09e" f1156cdf]:
 {{{#!CommitTicketReference repository=""
 revision="f1156cdf49e1b78628fe4b5c5df2fc545c0fc09e"
 SCUMM: LOOM (FM-Towns): Ignore trim_fmtowns_to_200_pixels setting
 (Trac#15666)

 `trim_fmtowns_to_200_pixels` support for Loom FM-Towns was not meant to
 happen (see GH-2913 PR comments), and it has no TRIM_FMTOWNS_TO_200_PIXELS
 game-option in its detection tables anyway.

 But one could force this setting through the configuration file, hitting
 the expected issues coming from the fact that Loom _does_ use the extra
 40 pixels, in various places. See Trac#11290 and the original comments in
 <https://forums.scummvm.org/viewtopic.php?p=97395#p97395> for more info.

 So, unless someone wants to finish the original work to fix Loom with this
 setting, we're going to ignore it for Loom, for now.

 (cherry picked from commit 0e1a96346462ddd5982c9acb5addc29ce2427f87)
 }}}
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11290#comment:10>
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