[Scummvm-tracker] [ScummVM :: Bugs] #16160: AGS: Dialogue box length differences in older games played via ScummVM
ScummVM :: Bugs
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Mon Aug 18 17:09:57 UTC 2025
#16160: AGS: Dialogue box length differences in older games played via ScummVM
-------------------+--------------------------
Reporter: Max833 | Owner: (none)
Type: defect | Status: new
Priority: low | Component: Engine: AGS
Version: | Resolution:
Keywords: ags | Game:
-------------------+--------------------------
Description changed by Max833:
Old description:
> This doesn’t really need much explanation. In the newer versions of AGS,
> the dialogue boxes when characters speak are wider on the right side in
> some games (as you can see here with Gemini Rue). Normally, I wouldn’t
> mind that at all, but when you translate the text and insert a line
> break, it can happen that the text still fits within the line in the old
> version of the game, but no longer in the new version. For example:
>
> == I write in the translation file:
>
> {{{
> As long as the addicts didn't[get any help, they'd be hopeless[on the
> streets.
> }}}
>
> **In the game it looks like this with the old version:**
>
> {{{
> As long as the addicts didn't
> get any help, they'd be hopeless
> on the streets.
> }}}
>
> In the new version, it can happen that the last word in the first column
> no longer fits, drops down, and in the game it then looks like this:
>
> {{{
> As long as the addicts
> didn't
> get any help, they'd be hopeless
> on the streets.
> }}}
>
> Because the line break is after the "didn't". Ultimately, you just need
> to be aware of that; then you can test the game in the new version, make
> adjustments, and it should also fit in the old version, because you’re
> testing in the version where there’s less space available anyway.
>
> This ticket is mainly for informational purposes, in case any issues with
> the dialogue box come up in the future. I also reported this directly to
> AGS, but I don’t know if it will be addressed. I think the new version
> intentionally adjusts the box a bit to make sure there’s enough space.
>
> [[Image(https://imgur.com/a/q8FHG9p)]]
New description:
This doesn’t really need much explanation. In the newer versions of AGS
(it's not a ScummVM issue!), the dialogue boxes when characters speak are
wider on the right side when playing some older games (as you can see here
with Gemini Rue). Normally, I wouldn’t mind that at all, but when you
translate the text and insert a line break, it can happen that the text
still fits within the line in the old version of the game, but no longer
in the new version. For example:
== I write in the translation file:
{{{
As long as the addicts didn't[get any help, they'd be hopeless[on the
streets.
}}}
**In the game it looks like this with the old version:**
{{{
As long as the addicts didn't
get any help, they'd be hopeless
on the streets.
}}}
In the new version, it can happen that the last word in the first column
no longer fits, drops down, and in the game it then looks like this:
{{{
As long as the addicts
didn't
get any help, they'd be hopeless
on the streets.
}}}
Because the line break is after the "didn't". Ultimately, you just need to
be aware of that; then you can test the game in the new version, make
adjustments, and it should also fit in the old version, because you’re
testing in the version where there’s less space available anyway.
This ticket is mainly for informational purposes, in case any issues with
the dialogue box come up in the future. I also reported this directly to
AGS, but I don’t know if it will be addressed. I think the new version
intentionally adjusts the box a bit to make sure there’s enough space.
[[Image(https://imgur.com/a/q8FHG9p)]]
--
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Ticket URL: <https://bugs.scummvm.org/ticket/16160#comment:3>
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