[Scummvm-tracker] [ScummVM :: Bugs] #16146: AGS: iOS: Old Skies crashes in Chapter 6 fireworks scene

ScummVM :: Bugs trac at scummvm.org
Wed Aug 20 09:10:14 UTC 2025


#16146: AGS: iOS: Old Skies crashes in Chapter 6 fireworks scene
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Reporter:  Walnut-stack  |       Owner:  (none)
    Type:  defect        |      Status:  new
Priority:  normal        |   Component:  Port: iOS
 Version:                |  Resolution:
Keywords:                |        Game:
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Comment (by i30817):

 That also suggests a way to try to avoid the crash, and why I avoided it
 with sound settings. I maybe wasn't loading the sound files. Instead of
 using the in game save\load menu, try to use the scummvm one, try to save
 in the conversation that way (in a new save, be aware that Ags sometimes
 behaves badly if you try to save in conversations\animations which the
 original engine didn't allow but scummvm does), and try to set up all
 settings you can to minimal (so scummvm shaders off, UI basic, UI scaling
 normal, scummvm antialiasing off etc).

 Another thing to try is to go into the cfg for the current Ags game and
 set up a higher (but not too high) cache for video memory setting (the
 settings and its subconfig location are somewhere in the GitHub adventure
 game studio page and the config file will be somewhere in the scummvm
 sandbox for saves, not sure it's accessible from iOS, it's not in Android
 without exporting, altering then importing again the scummvm config).

 Sorry about the vagueness, I really did get through this crash(es) just by
 loading saves from the scummvm interface and turning off all sounds and
 clicking through the dialogs fast enough to get to the end and just
 clicking esc to skip dialogs\cutscenes when I could I think. I don't
 recall if this is one of the games you can try to save in dialog for AGS
 and get away with it, if that doesn't work, don't try to force it (and
 don't overwrite a old save to try it).
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/16146#comment:12>
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