[Scummvm-tracker] [ScummVM :: Bugs] #16421: HDB: Crash(?)/Exit when shooting the chicken

ScummVM :: Bugs trac at scummvm.org
Sun Dec 28 10:05:14 UTC 2025


#16421: HDB: Crash(?)/Exit when shooting the chicken
--------------------+--------------------------------------
Reporter:  raziel-  |       Owner:  antoniou79
    Type:  defect   |      Status:  closed
Priority:  normal   |   Component:  Engine: HDB
 Version:           |  Resolution:  fixed
Keywords:           |        Game:  Hyperspace Delivery Boy
--------------------+--------------------------------------
Changes (by antoniou79):

 * owner:  (none) => antoniou79
 * resolution:   => fixed
 * status:  new => closed

Comment:

 The fix is now in the branch-3-0 that will give the next stable release.

 I'm closing the ticket as fixed.

 I've played a bit of the game (from the start) and I still not quite grasp
 how the fight system is supposed to work (basically if you can toggle it
 off on demand). I got gems but the Guy does not shoot them yet. I then got
 something like a "club" and now the Guy does a melee attack that I cannot
 toggle off.

 Maybe I missed an explanatory message or this is just how it is.

 And I am unsure how intentional it can be to have a soft game-over state
 when shooting the chicken, without explicitly prompting the player to
 restore a saved game, allowing them to possibly overwrite their good last
 save game with a bad state. Plus, even when the chicken is dead, you can
 still hear it clucking when walking over the "trigger" (for this sound)
 tiles. So something is off in this script. Maybe someday I'll play (or
 somebody will) the original (without ScummVM) up to that point and see if
 that's indeed how it works.

 For the rest of the issues I've spotted:
 - The truncated text can be "fixed", by expanding the size of DialogInfo's
 "string" and perhaps also DialogChoiceInfo's "text" in window.h from 160
 to something like double that (eg. 320). However, this would invalidate
 existing saved  games, since writes and reads are using the hardcoded size
 (160). Since there's no mechanism for save game versioning in this engine,
 it looks like the fix is not worth the changes it would require.
 - The frequent ambient sounds. Without knowing if this is the original
 behavior, I'm classifying it as a minor issue.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/16421#comment:9>
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