[Scummvm-tracker] [ScummVM :: Bugs] #15723: TINSEL: The in-game save menu in Discworld 1 becomes inaccessible on Android
ScummVM :: Bugs
trac at scummvm.org
Wed Feb 5 06:09:10 UTC 2025
#15723: TINSEL: The in-game save menu in Discworld 1 becomes inaccessible on
Android
--------------------+-----------------------------
Reporter: mim2011 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: Tinsel
Version: | Resolution:
Keywords: | Game: Discworld
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Comment (by Torbjörn Andersson <eriktorbjorn@…>):
In [changeset:"599df7ad81771fb023ff16fd2dc19b12662c3afb" 599df7ad]:
{{{#!CommitTicketReference repository=""
revision="599df7ad81771fb023ff16fd2dc19b12662c3afb"
TINSEL: Fix save/load menu becoming inaccessible (bug #15723)
When the save/load dialogs are displayed, the engine switches to a
different keymapper. It was only switched back when using the "X" button
to load a savegame, not when double-clicking on one. This made it
impossible to open the save/load dialogs again.
Now the keymap is restored in Dialogs::killInventory() instead. That
means it will be done even when not needed, but this is where we also
disable the virtual keyboard so it's presumably a good, well-tested spot
for it.
}}}
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Ticket URL: <https://bugs.scummvm.org/ticket/15723#comment:9>
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