[Scummvm-tracker] [ScummVM :: Bugs] #15723: TINSEL: The in-game save menu in Discworld 1 becomes inaccessible on Android

ScummVM :: Bugs trac at scummvm.org
Wed Feb 5 06:09:10 UTC 2025


#15723: TINSEL: The in-game save menu in Discworld 1 becomes inaccessible on
Android
--------------------+-----------------------------
Reporter:  mim2011  |       Owner:  (none)
    Type:  defect   |      Status:  new
Priority:  normal   |   Component:  Engine: Tinsel
 Version:           |  Resolution:
Keywords:           |        Game:  Discworld
--------------------+-----------------------------
Comment (by Torbjörn Andersson <eriktorbjorn@…>):

 In [changeset:"599df7ad81771fb023ff16fd2dc19b12662c3afb" 599df7ad]:
 {{{#!CommitTicketReference repository=""
 revision="599df7ad81771fb023ff16fd2dc19b12662c3afb"
 TINSEL: Fix save/load menu becoming inaccessible (bug #15723)

 When the save/load dialogs are displayed, the engine switches to a
 different keymapper. It was only switched back when using the "X" button
 to load a savegame, not when double-clicking on one. This made it
 impossible to open the save/load dialogs again.

 Now the keymap is restored in Dialogs::killInventory() instead. That
 means it will be done even when not needed, but this is where we also
 disable the virtual keyboard so it's presumably a good, well-tested spot
 for it.
 }}}
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15723#comment:9>
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