[Scummvm-tracker] [ScummVM :: Bugs] #15265: TINSEL: Virtual keyboard gets hidden when skipping cutscenes or at the end of cutscenes
ScummVM :: Bugs
trac at scummvm.org
Thu Feb 6 04:54:02 UTC 2025
#15265: TINSEL: Virtual keyboard gets hidden when skipping cutscenes or at the end
of cutscenes
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Reporter: i30817 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine:
| Tinsel
Version: | Resolution:
Keywords: android virtual keyboard hide | Game: Discworld
cutscenes |
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Comment (by eriktorbjorn):
The only time I can see that the TINSEL engine opens the virtual keyboard
is when the save dialog is open, but killInventory() gets called for a lot
of things. After https://bugs.scummvm.org/ticket/15723 killInventory() is
also responsible for restoring the key mapper after the save ''and load''
dialogs, so one way to mitigate the problem might be to only close the
virtual keyboard if the save/load keymapper is active? (Or add a new
variable to indicate that the virtual keyboard was forced open, and only
close it if that is set.)
--
Ticket URL: <https://bugs.scummvm.org/ticket/15265#comment:10>
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