[Scummvm-tracker] [ScummVM :: Bugs] #15732: SCI: ECOQUEST1: Possible timing glitch when Flesh-Eater is first introduced
ScummVM :: Bugs
trac at scummvm.org
Mon Feb 10 05:50:11 UTC 2025
#15732: SCI: ECOQUEST1: Possible timing glitch when Flesh-Eater is first introduced
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Reporter: eriktorbjorn | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Version: | Keywords:
Game: EcoQuest 1 |
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I don't know if this is a timing glitch or not, but it sure looks goofy to
me.
In the scene where Flesh-Eater is first introduced, Delphineus knocks Adam
to get him out of the way. At this point, Adam starts spinning madly,
abruptly stops, and gently floats down. Can that really be how the
programmer intended the scene to look?
Other parts may be off too (e.g. the shadow covering Adam's face, or
Flesh-Eater "slowly" gliding away), but those are a lot more debatable.
I have not tried this in DOSBox, as it's a fair bit into the game. I tried
looking up the oldest YouTube playthroughs I could find, but it looks the
same there. Of course, even those would be one or two decades more recent
than the game itself.
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Ticket URL: <https://bugs.scummvm.org/ticket/15732>
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