[Scummvm-tracker] [ScummVM :: Bugs] #15736: SCI: QFG1 EGA: Obscure Freeze in Brigand Fortress Entrance
ScummVM :: Bugs
trac at scummvm.org
Mon Feb 10 20:31:41 UTC 2025
#15736: SCI: QFG1 EGA: Obscure Freeze in Brigand Fortress Entrance
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Reporter: ArthurWalden | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Version: | Keywords: qfg1, brigand fortress, alarm, trip
Game: Quest for | rope wire
Glory 1 |
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I am using ScummVM version 2.9.0.
In the EGA version of Quest for Glory 1, if you set off the jack-in-the-
box alarm by opening the cabinet (i.e. typing that command), alerting the
archers, and THEN trip over the trip rope, the game freezes.
I admit this is a very obscure bug and may not be worth fixing, but I
thought I'd bring it up anyway.
On a related note (so that I don't think I need a separate ticket for it),
if you simply look at the cabinet containing the jack-in-the-box alarm (so
the game mentions the hasp on it) and then trip over the trip rope, the
alarm doesn't go off, which doesn't make logical sense. (The game doesn't
freeze in that case, however.)
I am playing the GOG version of the game.
I am running the game on Windows Home 11, version 24H2.
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Ticket URL: <https://bugs.scummvm.org/ticket/15736>
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