[Scummvm-tracker] [ScummVM :: Bugs] #15740: TWINE: Chapter Progression Bug (Original Bug)
ScummVM :: Bugs
trac at scummvm.org
Thu Feb 13 06:35:39 UTC 2025
#15740: TWINE: Chapter Progression Bug (Original Bug)
---------------------------------+---------------------------
Reporter: mgerhardy | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: TwinE
Version: | Keywords:
Game: Little Big Adventure |
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https://steamcommunity.com/app/397330/discussions/0/1741106440033731236/
> On Tippett island I'm meant to talk to the fishing rabbit to get the
key. Because I've looked in the safe in the HQ on Principal Island
however, when I talk to the rabbit it's only to ask where I can get the
teleportation centre plans, and the rabbit replies to ask the helmet-less
groboclones.
Answer from a user called Zebrazilla:
> LBA 1 uses chapters at certain points in the game to figure out what
you're doing and where you should be going. They're used quite sparingly
and usually doesn't cause any issues, but this seems to be one of those
rare instances where it relies heavily on the current chapter count when
it decides if the rabbibunny should give you the key or not.
>
> When using the safe in the fortress on Principal Island the game
increments to the penultimate chapter in the game, chapter 14. When
talking to the rabbibunny on Tippet Island the player must be on chapter
12 or below in order for the key to spawn. This would've been fine if the
door itself kept track of the chapter count and would automatically be
opened if the chapter count was 13 or 14, but unfortunately that doesn't
happen. Instead it checks for a specific game wide variable that gets set
once the door has been opened the first time.
>
> So the issue is probably that you're on chapter 14 (or 13).
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Ticket URL: <https://bugs.scummvm.org/ticket/15740>
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