[Scummvm-tracker] [ScummVM :: Bugs] #15711: TWP: Twp::Shader::init() crash on OSX PPC and old GPUs
ScummVM :: Bugs
trac at scummvm.org
Tue Feb 25 11:38:35 UTC 2025
#15711: TWP: Twp::Shader::init() crash on OSX PPC and old GPUs
---------------------+-------------------------------
Reporter: dwatteau | Owner: scemino
Type: defect | Status: new
Priority: normal | Component: Engine: TWP
Version: | Resolution:
Keywords: | Game: Thimbleweed Park
---------------------+-------------------------------
Comment (by dwatteau):
Hi,
Back to my Quad G5 this week (Tiger/Leopard dual boot), with an up-to-date
2.10.0git build :)
Replying to [comment:2 larsamannen]:
> This can also be interesting. The OpenGL version support depends on both
gfx card and OS X version.
>
https://web.archive.org/web/20120102170341/http://developer.apple.com/graphicsimaging/opengl/capabilities/GLInfo_1058.html
Yes, I can confirm that by using the same card on Tiger and Leopard:
{{{
--- twp-2.10.0git-d6-g5-tiger.txt 2025-02-25 12:20:26
+++ twp-2.10.0git-d6-g5-leopard.txt 2025-02-25 12:20:32
@@ -1,167 +1,241 @@
Debuglevel (from command line): 6
Using SDL Video Driver "Quartz"
creating OpenGL graphics manager
creating OpenGL graphics manager
Using SDL Audio Driver "coreaudio"
Output sample rate: 44100 Hz
Output buffer size: 1024 samples
Output channels: 2
OpenGL: GL context initialized
-OpenGL version: 1.5 NVIDIA-1.4.18
+OpenGL version: 2.0 NVIDIA-1.5.48
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce 6600 OpenGL Engine
-OpenGL: version 1.5
-OpenGL: GLSL version string: 1.10
-OpenGL: GLSL version: 0
+OpenGL: version 2.0
+OpenGL: GLSL version string: 1.20
+OpenGL: GLSL version: 120
OpenGL: Max texture size: 4096
-OpenGL: NPOT texture support: 0
-OpenGL: Shader support: 0
-OpenGL: Shader support for engines: 0
+OpenGL: NPOT texture support: 1
+OpenGL: Shader support: 1
+OpenGL: Shader support for engines: 1
OpenGL: Multitexture support: 1
OpenGL: FBO support: 0
OpenGL: Multisample FBO support: 0
OpenGL: Multisample max number: -1
OpenGL: Packed pixels support: 1
-OpenGL: Packed depth stencil support: 0
+OpenGL: Packed depth stencil support: 1
OpenGL: Unpack subimage support: 1
OpenGL: OpenGL ES depth 24 support: 0
OpenGL: Texture edge clamping support: 1
OpenGL: Texture border clamping support: 1
OpenGL: Texture mirror repeat support: 1
OpenGL: Texture max level support: 1
WARNING: Libretro is not supported!
}}}
OK: On Tiger, the "`Thimbleweed Park requires OpenGL with shader`" is now
displayed, as expected.
KO: On Leopard, shaders are properly detected, so the engine starts, but
crashes. Here's the main part of the up-to-date 2.10.0git backtrace from
there:
{{{
Running Thimbleweed Park (GOG/1.0.958)
ThimbleweedPark.ggpack1: 6180145221d18e9e9caac6459e840579, 502661439
bytes.
WARNING: slot for actor franklin not found!
Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: KERN_PROTECTION_FAILURE at address: 0x00000000
(gdb) bt
#0 0x00000000 in ?? ()
Cannot access memory at address 0x0
#1 0x000bd96c in Twp::RenderTexture::RenderTexture (this=Cannot access
memory at address 0x0
0xbfffb888, size=Cannot access memory at address 0x0
@0xbfffb880) at engines/twp/gfx.cpp:110
Cannot access memory at address 0x0
#2 0x00134148 in Twp::TwpEngine::draw (this=Cannot access memory at
address 0x0
0x1ae0800, outTexture=0x0) at engines/twp/twp.cpp:731
Cannot access memory at address 0x0
#3 0x00137d6c in Twp::TwpEngine::run (this=0x1ae0800) at
engines/twp/twp.cpp:1324
#4 0x00077278 in runGame (enginePlugin=0x1683060, system=@0x1646de8,
game=@0xbfffd260, meDescriptor=0x17092700) at base/main.cpp:311
[...]
}}}
Attaching the fuller `bt full` below. (The Git tree was built at commit
`c19577d10da5ebcba14cd0bd8899b8ffd77734ef`)
--
Ticket URL: <https://bugs.scummvm.org/ticket/15711#comment:5>
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