[Scummvm-tracker] [ScummVM :: Bugs] #15736: SCI: QFG1 EGA: Obscure Freeze in Brigand Fortress Entrance
ScummVM :: Bugs
trac at scummvm.org
Wed Feb 26 07:01:17 UTC 2025
#15736: SCI: QFG1 EGA: Obscure Freeze in Brigand Fortress Entrance
-------------------------+--------------------------------
Reporter: ArthurWalden | Owner: sluicebox
Type: defect | Status: closed
Priority: normal | Component: Engine: SCI
Version: | Resolution: fixed
Keywords: original | Game: Quest for Glory 1
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Changes (by sluicebox):
* keywords: qfg1, brigand fortress, alarm, trip rope wire => original
* owner: (none) => sluicebox
* resolution: => fixed
* status: new => closed
Comment:
Fixed in: 4fa1d891d8d2a290d1e4469bc2b17364e3572891
It turns out that this bug does occur in some versions of the original,
due to the effectively random outcomes of testing undefined memory to
determine if collision checks occur. I was able to reproduce in version
1.001.
Fortunately there is also a normal script bug in the trip wire script.
Fixing that fixes this scene in all versions in ScummVM, regardless of the
`Actor:canBeHere` invalid-property bug.
--
Ticket URL: <https://bugs.scummvm.org/ticket/15736#comment:6>
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