[Scummvm-tracker] [ScummVM :: Bugs] #15768: PS3: SCI: SQ1-VGA hard freeze during intro on PS3

ScummVM :: Bugs trac at scummvm.org
Fri Feb 28 23:55:19 UTC 2025


#15768: PS3: SCI: SQ1-VGA hard freeze during intro on PS3
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Reporter:  dwatteau  |       Owner:  (none)
    Type:  defect    |      Status:  new
Priority:  normal    |   Component:  Port: PS3
 Version:            |  Resolution:
Keywords:            |        Game:  Space Quest 1
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Comment (by sluicebox):

 Thanks for testing! Although your results were inconsistent, to me they
 suggest that screen shaking is indeed the likely suspect. Now we have two
 independent scenes that can trigger it. My hope is that this narrows
 things down enough so that a developer with a PS3 can easily reproduce
 this; I feel like that's often a hard part with the console platforms.

 I confirmed that all the FPFP shakes when falling down the cliff are
 horizonal+vertical, like the end of the SQ1 intro.

 For testers: The SQ1 intro can be skipped to the end by clicking and
 selecting Skip Intro. This will take you straight to the shake scene.

 I'm hoping that TESTBED freezes too. The SCI shake code doesn't do much;
 all the work happens in the backends. The SCI shake code is in
 `GfxScreen::setShakePos` and `GfxScreen::kernelShakeScreen` in
 https://github.com/scummvm/scummvm/blob/master/engines/sci/graphics/screen.cpp
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15768#comment:5>
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