[Scummvm-tracker] [ScummVM :: Bugs] #14692: TINSEL: Discworld volume settings don't affect sound, except mute all. (was: ANDROID: Discworld volume settings don't affect sound, except mute all.)

ScummVM :: Bugs trac at scummvm.org
Mon Jan 6 18:42:48 UTC 2025


#14692: TINSEL: Discworld volume settings don't affect sound, except mute all.
---------------------------------------+-----------------------------
Reporter:  i30817                      |       Owner:  (none)
    Type:  defect                      |      Status:  new
Priority:  normal                      |   Component:  Engine: Tinsel
 Version:                              |  Resolution:
Keywords:  sound, volume, synchronize  |        Game:  Discworld
---------------------------------------+-----------------------------
Changes (by antoniou79):

 * keywords:  sound => sound, volume, synchronize
 * summary:
     ANDROID: Discworld volume settings don't affect sound, except mute
     all.
     => TINSEL: Discworld volume settings don't affect sound, except mute
     all.

Comment:

 This issue was brought up on the ScummVM forum here:
 https://forums.scummvm.org/viewtopic.php?t=17264

 and it's not affecting only Android. It's present on the Windows (Win 10
 x64) release of 2.9.0 and Windows dev build of 2.10.0git from recent
 master HEAD.

 These are my findings, copied from my reply to the above linked forum
 thread, from quick testing on Windows:
 From quick testing it seems that:
 - The volume settings from the in-game ScummVM menu (GMM) do not affect
 music, SFX nor speech volume at all, and are also not synchronizing with
 the settings from the in-game menu about volume. However, the "mute all"
 checkbox does mute all sounds and music.
 - The volume settings from the in-game *native* menu do affect volume
 level for SFX and Speech but *not* the volume level for music.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/14692#comment:4>
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