[Scummvm-tracker] [ScummVM :: Bugs] #15668: GRIM: Segfault and use-heap-after-free in the wine cellar moving around the forklift

ScummVM :: Bugs trac at scummvm.org
Mon Jan 6 22:46:18 UTC 2025


#15668: GRIM: Segfault and use-heap-after-free in the wine cellar moving around the
forklift
--------------------------+--------------------------
Reporter:  mparnaudeau    |      Owner:  (none)
    Type:  defect         |     Status:  new
Priority:  high           |  Component:  Engine: Grim
 Version:                 |   Keywords:
    Game:  Grim Fandango  |
--------------------------+--------------------------
 ScummVM version:
 ScummVM 2.10.0git58485-g056477c1d01 (Jan  6 2025 23:24:16)
 Using SDL backend with SDL 2.0.14
 Features compiled in: TAINTED Vorbis ALSA SEQ sndio TiMidity RGB zLib
 MPEG2 Theora FreeType2 JPEG PNG cloud (servers, local) ENet SDL2 TinyGL
 OpenGL (with shaders)

 Language:
 User picked target 'grim-win-fr' (engine ID 'grim', game ID 'grim')...
 Running Grim Fandango (Windows/French)

 System:
 Linux talos2-debian 5.10.0-32-powerpc64le #1 SMP Debian 5.10.223-1
 (2024-08-10) ppc64le GNU/Linux

 Description:
 In Year 2, in the wine cellar, I was first blocked in a location at the
 bottom left of the forklift. See screenshot.
 Then, I loaded the last saved game and came back, now moving on the other
 side of the forklift. I got a crash (segmentation fault).
 With a version compiled with sanitizers, I got a heap-use-after-free
 error. See log attached. Note that I also get it on a x86-64 Debian 12.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15668>
ScummVM :: Bugs <https://bugs.scummvm.org>
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