[Scummvm-tracker] [ScummVM :: Bugs] #15668: GRIM: Segfault and use-heap-after-free in the wine cellar moving around the forklift
ScummVM :: Bugs
trac at scummvm.org
Mon Jan 6 22:46:18 UTC 2025
#15668: GRIM: Segfault and use-heap-after-free in the wine cellar moving around the
forklift
--------------------------+--------------------------
Reporter: mparnaudeau | Owner: (none)
Type: defect | Status: new
Priority: high | Component: Engine: Grim
Version: | Keywords:
Game: Grim Fandango |
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ScummVM version:
ScummVM 2.10.0git58485-g056477c1d01 (Jan 6 2025 23:24:16)
Using SDL backend with SDL 2.0.14
Features compiled in: TAINTED Vorbis ALSA SEQ sndio TiMidity RGB zLib
MPEG2 Theora FreeType2 JPEG PNG cloud (servers, local) ENet SDL2 TinyGL
OpenGL (with shaders)
Language:
User picked target 'grim-win-fr' (engine ID 'grim', game ID 'grim')...
Running Grim Fandango (Windows/French)
System:
Linux talos2-debian 5.10.0-32-powerpc64le #1 SMP Debian 5.10.223-1
(2024-08-10) ppc64le GNU/Linux
Description:
In Year 2, in the wine cellar, I was first blocked in a location at the
bottom left of the forklift. See screenshot.
Then, I loaded the last saved game and came back, now moving on the other
side of the forklift. I got a crash (segmentation fault).
With a version compiled with sanitizers, I got a heap-use-after-free
error. See log attached. Note that I also get it on a x86-64 Debian 12.
--
Ticket URL: <https://bugs.scummvm.org/ticket/15668>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
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