[Scummvm-tracker] [ScummVM :: Bugs] #15666: SCUMM: LOOM (FM-Towns) crash using trim_fmtowns_to_200_pixels option
ScummVM :: Bugs
trac at scummvm.org
Mon Jan 13 14:45:11 UTC 2025
#15666: SCUMM: LOOM (FM-Towns) crash using trim_fmtowns_to_200_pixels option
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Reporter: albertus82 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCUMM
Version: | Resolution:
Keywords: loom fmtowns trim | Game: Loom
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Comment (by dwatteau):
Hi,
Thank you for reporting this issue.
Did the ScummVM GUI let you check the "Trim FM-TOWNS games to 200 pixels
height" for Loom at some point? Or did you set the
`trim_fmtowns_to_200_pixels` setting by hand yourself in your
configuration file?
Looking at the detection tables for Loom
(<https://github.com/scummvm/scummvm/blob/v2.9.0/engines/scumm/detection_tables.h#L183>),
I see that Loom doesn't have the `GAMEOPTION_TRIM_FMTOWNS_TO_200_PIXELS`
option that the other FM-TOWNS titles have.
It looks like this was done on purpose, back then (i.e. Loom is quite
"special" if one wants to use this setting, and that's why the UI
shouldn't offer this option yet, I guess):
<https://github.com/scummvm/scummvm/pull/2913>
Can you confirm whether you enabled that `trim_fmtowns_to_200_pixels`
setting with the GUI, or by forcing it by hand, instead?
Thanks.
--
Ticket URL: <https://bugs.scummvm.org/ticket/15666#comment:2>
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