[Scummvm-tracker] [ScummVM :: Bugs] #15666: SCUMM: LOOM (FM-Towns) crash using trim_fmtowns_to_200_pixels option
ScummVM :: Bugs
trac at scummvm.org
Mon Jan 13 18:19:33 UTC 2025
#15666: SCUMM: LOOM (FM-Towns) crash using trim_fmtowns_to_200_pixels option
------------------------------+----------------------------
Reporter: albertus82 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCUMM
Version: | Resolution:
Keywords: loom fmtowns trim | Game: Loom
------------------------------+----------------------------
Comment (by dwatteau):
In [changeset:"0e1a96346462ddd5982c9acb5addc29ce2427f87" 0e1a9634]:
{{{#!CommitTicketReference repository=""
revision="0e1a96346462ddd5982c9acb5addc29ce2427f87"
SCUMM: LOOM (FM-Towns): Ignore trim_fmtowns_to_200_pixels setting
(Trac#15666)
`trim_fmtowns_to_200_pixels` support for Loom FM-Towns was not meant to
happen (see GH-2913 PR comments), and it has no TRIM_FMTOWNS_TO_200_PIXELS
game-option in its detection tables anyway.
But one could force this setting through the configuration file, hitting
the expected issues coming from the fact that Loom _does_ use the extra
40 pixels, in various places. See Trac#11290 and the original comments in
<https://forums.scummvm.org/viewtopic.php?p=97395#p97395> for more info.
So, unless someone wants to finish the original work to fix Loom with this
setting, we're going to ignore it for Loom, for now.
}}}
--
Ticket URL: <https://bugs.scummvm.org/ticket/15666#comment:4>
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