[Scummvm-tracker] [ScummVM :: Bugs] #11290: FM-TOWNS: Enable aspect ratio correction

ScummVM :: Bugs trac at scummvm.org
Mon Jan 13 18:19:33 UTC 2025


#11290: FM-TOWNS: Enable aspect ratio correction
-----------------------------------------+----------------------------
Reporter:  elvisish                      |       Owner:  sev-
    Type:  feature request               |      Status:  closed
Priority:  normal                        |   Component:  Engine: SCUMM
 Version:                                |  Resolution:  fixed
Keywords:  fm-townes,scumm,aspect ratio  |        Game:  Zak McKracken
-----------------------------------------+----------------------------
Comment (by dwatteau):

 In [changeset:"0e1a96346462ddd5982c9acb5addc29ce2427f87" 0e1a9634]:
 {{{#!CommitTicketReference repository=""
 revision="0e1a96346462ddd5982c9acb5addc29ce2427f87"
 SCUMM: LOOM (FM-Towns): Ignore trim_fmtowns_to_200_pixels setting
 (Trac#15666)

 `trim_fmtowns_to_200_pixels` support for Loom FM-Towns was not meant to
 happen (see GH-2913 PR comments), and it has no TRIM_FMTOWNS_TO_200_PIXELS
 game-option in its detection tables anyway.

 But one could force this setting through the configuration file, hitting
 the expected issues coming from the fact that Loom _does_ use the extra
 40 pixels, in various places. See Trac#11290 and the original comments in
 <https://forums.scummvm.org/viewtopic.php?p=97395#p97395> for more info.

 So, unless someone wants to finish the original work to fix Loom with this
 setting, we're going to ignore it for Loom, for now.
 }}}
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11290#comment:9>
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