[Scummvm-tracker] [ScummVM :: Bugs] #15666: SCUMM: LOOM (FM-Towns) Finish trim_fmtowns_to_200_pixels integration

ScummVM :: Bugs trac at scummvm.org
Mon Jan 13 18:26:21 UTC 2025


#15666: SCUMM: LOOM (FM-Towns) Finish trim_fmtowns_to_200_pixels integration
------------------------------+----------------------------
Reporter:  albertus82         |       Owner:  (none)
    Type:  feature request    |      Status:  new
Priority:  normal             |   Component:  Engine: SCUMM
 Version:                     |  Resolution:
Keywords:  loom fmtowns trim  |        Game:  Loom
------------------------------+----------------------------
Comment (by dwatteau):

 So, with the links given above, it does look like this setting wasn't
 meant to be enabled for this particular FM-Towns title. Loom heavily used
 the extra 40 pixels for game content, and so enabling
 `trim_fmtowns_to_200_pixels` support for it would require deeper changes
 and testing (which are the topic of the forum post above).

 So, for now, current ScummVM releases will just ignore this setting for
 Loom (for those who force it through the configuration file, as the UI
 already hides this option for Loom).

 Note to other SCUMM devs: is `GAMEOPTION_TRIM_FMTOWNS_TO_200_PIXELS` doing
 anything useful to the FM-TOWNS titles not being v3? I don't really see
 what's the purpose of this option for Monkey1/Monkey2/Indy4, looking at
 what this option triggers in the code. But I may be overlooking something.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15666#comment:6>
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