[Scummvm-tracker] [ScummVM :: Bugs] #15327: SCI: LSL5: Silas blinks distractingly frequently when talking to Julius
ScummVM :: Bugs
trac at scummvm.org
Sun Jan 19 09:20:21 UTC 2025
#15327: SCI: LSL5: Silas blinks distractingly frequently when talking to Julius
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Reporter: eriktorbjorn | Owner: sluicebox
Type: defect | Status: closed
Priority: normal | Component: Engine: SCI
Version: | Resolution: wontfix
Keywords: original | Game: Leisure Suit Larry 5
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Changes (by sluicebox):
* keywords: => original
* owner: (none) => sluicebox
* resolution: => wontfix
* status: new => closed
Comment:
This is original behavior at all CPU speeds. After looking at this closer
and talking with bluegr, I don't think this is in scope for patching.
This *may* have started out as a scripting mistake, but this is the blink
speed that everyone saw and approved in every game version. This is not
affected by CPU speed, he blinks this fast even at 286/386 CPU speeds.
There are a few other eyes scripted like this in other scenes, so if we
changed one we'd have to change them all, and it would get even less
defensible.
If this were a CPU speed issue, where blinking was slower on the machines
the game was developed on but then got unintentionally faster, then it
would be in scope. Or, if this had been changed in any version, that would
demonstrate that this was unwanted behavior, but I checked the scripts of
every version and none of the fast eye speeds were altered.
At first I thought this was a CPU speed issue, and made a spreadsheet of
all the `eyes` objects in the game in anticipation of patching, until
testing revealed that it wasn't.
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Ticket URL: <https://bugs.scummvm.org/ticket/15327#comment:2>
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