[Scummvm-tracker] [ScummVM :: Bugs] #15327: SCI: LSL5: Silas blinks distractingly frequently when talking to Julius

ScummVM :: Bugs trac at scummvm.org
Sun Jan 19 09:20:21 UTC 2025


#15327: SCI: LSL5: Silas blinks distractingly frequently when talking to Julius
-------------------------+-----------------------------------
Reporter:  eriktorbjorn  |       Owner:  sluicebox
    Type:  defect        |      Status:  closed
Priority:  normal        |   Component:  Engine: SCI
 Version:                |  Resolution:  wontfix
Keywords:  original      |        Game:  Leisure Suit Larry 5
-------------------------+-----------------------------------
Changes (by sluicebox):

 * keywords:   => original
 * owner:  (none) => sluicebox
 * resolution:   => wontfix
 * status:  new => closed

Comment:

 This is original behavior at all CPU speeds. After looking at this closer
 and talking with bluegr, I don't think this is in scope for patching.

 This *may* have started out as a scripting mistake, but this is the blink
 speed that everyone saw and approved in every game version. This is not
 affected by CPU speed, he blinks this fast even at 286/386 CPU speeds.
 There are a few other eyes scripted like this in other scenes, so if we
 changed one we'd have to change them all, and it would get even less
 defensible.

 If this were a CPU speed issue, where blinking was slower on the machines
 the game was developed on but then got unintentionally faster, then it
 would be in scope. Or, if this had been changed in any version, that would
 demonstrate that this was unwanted behavior, but I checked the scripts of
 every version and none of the fast eye speeds were altered.

 At first I thought this was a CPU speed issue, and made a spreadsheet of
 all the `eyes` objects in the game in anticipation of patching, until
 testing revealed that it wasn't.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15327#comment:2>
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