[Scummvm-tracker] [ScummVM :: Bugs] #15869: SCUMM: MI1: Message banner can be invisible if palette is all black
ScummVM :: Bugs
trac at scummvm.org
Thu Jul 10 16:54:56 UTC 2025
#15869: SCUMM: MI1: Message banner can be invisible if palette is all black
-------------------------+------------------------------
Reporter: eriktorbjorn | Owner: AndywinXp
Type: defect | Status: closed
Priority: normal | Component: Engine: SCUMM
Version: | Resolution: fixed
Keywords: | Game: Monkey Island 1
-------------------------+------------------------------
Changes (by AndywinXp):
* owner: (none) => AndywinXp
* resolution: => fixed
* status: new => closed
Comment:
In [changeset:"d35ae55810ad5f0ec303aaeb0a0660fdde7e8a5e" d35ae558]:
{{{#!CommitTicketReference repository=""
revision="d35ae55810ad5f0ec303aaeb0a0660fdde7e8a5e"
SCUMM: GFX: Set default palette at start-up
This not only fixes #15869:
"SCUMM: MI1: Message banner can be invisible if palette is all black"
...but also makes it so that other games match their behavior
with respect to DREAMM (e.g. try pressing SPACE very quickly
before the game has a chance to load the first game palette).
Welcome, boot-up LSD-colored pause banner :-)
}}}
--
Ticket URL: <https://bugs.scummvm.org/ticket/15869#comment:1>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list