[Scummvm-tracker] [ScummVM :: Bugs] #15869: SCUMM: MI1: Message banner can be invisible if palette is all black

ScummVM :: Bugs trac at scummvm.org
Thu Jul 10 16:54:56 UTC 2025


#15869: SCUMM: MI1: Message banner can be invisible if palette is all black
-------------------------+------------------------------
Reporter:  eriktorbjorn  |       Owner:  AndywinXp
    Type:  defect        |      Status:  closed
Priority:  normal        |   Component:  Engine: SCUMM
 Version:                |  Resolution:  fixed
Keywords:                |        Game:  Monkey Island 1
-------------------------+------------------------------
Changes (by AndywinXp):

 * owner:  (none) => AndywinXp
 * resolution:   => fixed
 * status:  new => closed

Comment:

 In [changeset:"d35ae55810ad5f0ec303aaeb0a0660fdde7e8a5e" d35ae558]:
 {{{#!CommitTicketReference repository=""
 revision="d35ae55810ad5f0ec303aaeb0a0660fdde7e8a5e"
 SCUMM: GFX: Set default palette at start-up

 This not only fixes #15869:
 "SCUMM: MI1: Message banner can be invisible if palette is all black"

 ...but also makes it so that other games match their behavior
 with respect to DREAMM (e.g. try pressing SPACE very quickly
 before the game has a chance to load the first game palette).

 Welcome, boot-up LSD-colored pause banner :-)
 }}}
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15869#comment:1>
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