[Scummvm-tracker] [ScummVM :: Bugs] #16122: OPENGL: Cache not erased?
ScummVM :: Bugs
trac at scummvm.org
Fri Jul 25 19:44:12 UTC 2025
#16122: OPENGL: Cache not erased?
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Reporter: raziel- | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Graphics
Version: | Keywords: OpenGL
Game: |
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ScummVM 1.9.1 (Linux/Windows/AmigaOS) all versions using OpenGL, i guess
One thing i need to add, i have my game data on a nas, which needs to be
downloaded through a lan, which is ... not as fast as i would wish, but is
still bearable (see it as a slow platform) ;-)
The OpenGL "cache" or "view-/rasterport" or whatever (i don't really know
what it's called) does not get erased.
See attached image
The first time i load a game the window/screen is completely black.
The first time i *close* a game, residues of the last image is shown
(normally completely crippled or "rastered" or something.
The second time i *start* a game (preferrably a different one) the
residues are still shown (instead of a black screen) and if i close it, it
gets worse everytime.
I did not encounter any crash or memory leak yet, but i wonder if this
behaviour could be dealt with?
I have two options in mind (and yes, i know, i don't want to sound
demanding, sorry)
1) erase the cache so that every time a game is started/closed the screen
stays black (because frankly it looks like a bug)
2) *if possible*, inject a "Please wait, data is being loaded..." or
similar (maybe in the ScummVM slug green font), so that people (like me or
on slower platforms) know that ScummVM hasn't frozen or crashed.
Maybe...
thank you
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Ticket URL: <https://bugs.scummvm.org/ticket/16122>
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