[Scummvm-tracker] [ScummVM :: Bugs] #16006: Please have a setting in options to limit the depth of the scans Mass add does
ScummVM :: Bugs
trac at scummvm.org
Fri Jun 20 20:04:37 UTC 2025
#16006: Please have a setting in options to limit the depth of the scans Mass add
does
----------------------------+------------------------
Reporter: i30817 | Owner: (none)
Type: feature request | Status: new
Priority: normal | Component: --Unset--
Version: | Resolution:
Keywords: | Game:
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Comment (by i30817):
Btw, I realized I can do this in the cmd line with --add and --path for
each game in a top dir.
{{{
find /media/i3/Mordred/games/ScummVM/ -mindepth 1 -maxdepth 1 -type d
-exec scummvm -a -p"{}" \;
}}}
complete path name of the containing dir, limit the depth so the current
dir and the grandchildren dir don't count, limit it to dirs (if there was
a stray file although this doesn't matter too much) and add it. Optionally
you can use >> log.txt before "\;" to debug which dirs aren't being added
and why (in my case I had some repeated game dirs, and some not yet
supported game dirs).
I also realized what's different about this so that it doesn't introduce
(as many) "unknown engine game" entries.
The gui mass add adds those entries as (for instance, paraphrasing)
"unknown Ags game" and map key "unknowagsgame-1" etc.
The cmd line adds such a game the first time, and then it starts adding
them with the actual game name in spite of being a unknown checksum
(because there already is a engine name with the same map key name and it
doesn't add the suffix).
Needless to say, I prefer the cmd line behaviour. Less things to fix
after.
--
Ticket URL: <https://bugs.scummvm.org/ticket/16006#comment:5>
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