[Scummvm-tracker] [ScummVM :: Bugs] #15369: SCUMM: MI (Sega MegaCD) - audio pops at the end of every SBL sound effect
ScummVM :: Bugs
trac at scummvm.org
Tue Mar 11 14:41:52 UTC 2025
#15369: SCUMM: MI (Sega MegaCD) - audio pops at the end of every SBL sound effect
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Reporter: dwatteau | Owner: eriktorbjorn
Type: defect | Status: pending
Priority: normal | Component: Engine: SCUMM
Version: | Resolution: fixed
Keywords: segacd,sega,audio | Game: Monkey Island 1
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Comment (by dwatteau):
So, I've played my own SegaCD copy of Monkey1 with today's Git HEAD, and
it all looks good -- even with my 2009, 2010 or 2019 saves.
For some strange reason, though, I had to delete and add my SegaCD folder
''twice'' for the `enable_sega_shadow_mode` GUI option to appear. Weird
(and I do have commit `5b6e9ca40f55c03bd4b6275af2f2d32bd6fdc004` in my
build). First time, `Extra` was set to `"SEGA"`. Then, it was empty, but
in both cases, platform was always `Common::kPlatformSegaCD`.
That's not the first time that the SCUMM detection code has strange sync
issues like those.
--
Ticket URL: <https://bugs.scummvm.org/ticket/15369#comment:11>
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