[Scummvm-tracker] [ScummVM :: Bugs] #12277: SCUMM: MM (NES) - Music-behavior in cutscenes during alarm

ScummVM :: Bugs trac at scummvm.org
Wed Mar 12 15:27:10 UTC 2025


#12277: SCUMM: MM (NES) - Music-behavior in cutscenes during alarm
----------------------------+-----------------------------
Reporter:  GermanTribun     |       Owner:  dwatteau
    Type:  feature request  |      Status:  pending
Priority:  normal           |   Component:  Engine: SCUMM
 Version:                   |  Resolution:  assigned
Keywords:  NES              |        Game:  Maniac Mansion
----------------------------+-----------------------------
Changes (by dwatteau):

 * owner:  (none) => dwatteau
 * resolution:   => assigned
 * status:  new => pending
 * type:  defect => feature request

Comment:

 There's this video, made with a NES emulator I believe:
 <https://youtu.be/9EU0Ml28keg?feature=shared&t=783>

 There, the alarm indeed goes on and off when it feels like it (but note
 that the player is triggering many things at the same time, so that timing
 may exacerbate things.)

 @GermanTribun: Did you have the time to double-check this behavior between
 ScummVM, and the original NES interpreter running in an emulator? Just to
 be sure.

 So I guess you're not reporting a ScummVM bug, but asking for a feature
 request, where you'd like the NES release to behave like the other
 versions, through an Enhancement?

 If so, I'll see later if it makes sense to do so. Maybe the NES release
 behaves like this on purpose, e.g. for tension reasons or something. The
 NES release already chose to make so many unique changes on its own. But
 maybe it's just an oversight.

 Studying the scripts could maybe shed a light on the original intent. That
 will require some time, though...
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/12277#comment:2>
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