[Scummvm-tracker] [ScummVM :: Bugs] #15836: SCUMM: DOTT: Glitched cursor when loading a v2.7.x save

ScummVM :: Bugs trac at scummvm.org
Sat Mar 29 19:01:54 UTC 2025


#15836: SCUMM: DOTT: Glitched cursor when loading a v2.7.x save
--------------------------------+---------------------------
Reporter:  dwatteau             |      Owner:  (none)
    Type:  defect               |     Status:  new
Priority:  normal               |  Component:  Engine: SCUMM
 Version:                       |   Keywords:  cursor,saves
    Game:  Day of the Tentacle  |
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 Adding this here after a small discussion with Bosca. (I might be
 interested into fixing this myself, as a way of learning more about the
 GFX parts of the engine.)

 Attached is this DOTT save (DOS/French) release I've made on 2023-01-21
 (in the last couple of weeks before building the v2.7.0 release).

 FWIW, this was done:

 * on a big-endian system (OSXPPC)
 * during a cutscene, when Washington is about to cut the tree

 This save is `VER(108)`, which is what v2.7.0 and v2.7.1 were shipped
 with, so we have some interest into fixing this?

 Anyway, when I load this save, even on the latest Git HEAD releases
 running on regular x86-64, the cursor looks very strange (see attached
 screenshots). It remains this way even after switching characters, moving
 on to a new room or cutscene, etc.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15836>
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