[Scummvm-tracker] [ScummVM :: Bugs] #15836: SCUMM: DOTT: Glitched cursor when loading a v2.7.x save
ScummVM :: Bugs
trac at scummvm.org
Sat Mar 29 19:01:54 UTC 2025
#15836: SCUMM: DOTT: Glitched cursor when loading a v2.7.x save
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Reporter: dwatteau | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCUMM
Version: | Keywords: cursor,saves
Game: Day of the Tentacle |
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Adding this here after a small discussion with Bosca. (I might be
interested into fixing this myself, as a way of learning more about the
GFX parts of the engine.)
Attached is this DOTT save (DOS/French) release I've made on 2023-01-21
(in the last couple of weeks before building the v2.7.0 release).
FWIW, this was done:
* on a big-endian system (OSXPPC)
* during a cutscene, when Washington is about to cut the tree
This save is `VER(108)`, which is what v2.7.0 and v2.7.1 were shipped
with, so we have some interest into fixing this?
Anyway, when I load this save, even on the latest Git HEAD releases
running on regular x86-64, the cursor looks very strange (see attached
screenshots). It remains this way even after switching characters, moving
on to a new room or cutscene, etc.
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Ticket URL: <https://bugs.scummvm.org/ticket/15836>
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