[Scummvm-tracker] [ScummVM :: Bugs] #13388: SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors
ScummVM :: Bugs
trac at scummvm.org
Mon Mar 31 07:35:12 UTC 2025
#13388: SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors
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Reporter: dwatteau | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCUMM
Version: | Resolution:
Keywords: glitch,forge,tg16 | Game: Loom
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Comment (by dwatteau):
@erik: Thanks for looking into this, and for that gfx.cpp debug fix! I
hope to be able to look into this in a couple of weeks.
Anyway I was played the Japanese TG16 release of Loom again, today. From
scratch, on the iOS 2.9.0 release.
I never used the ‘room’ debugger command, but I did open the debugger to
remember the ‘drafts’ stuff.
With this setup, I still see the masking issues I've reported above. I'm
attaching updated screenshots for proper details.
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Ticket URL: <https://bugs.scummvm.org/ticket/13388#comment:10>
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