[Scummvm-tracker] [ScummVM :: Bugs] #15860: ANDROID: Nexus 7 2012 graphics glitch with Larry 6
ScummVM :: Bugs
trac at scummvm.org
Sat May 3 08:12:50 UTC 2025
#15860: ANDROID: Nexus 7 2012 graphics glitch with Larry 6
---------------------+-----------------------------------
Reporter: ebbi2017 | Owner: lephilousophe
Type: defect | Status: pending
Priority: normal | Component: Graphics
Version: | Resolution: fixed
Keywords: | Game: Leisure Suit Larry 6
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Comment (by lephilousophe):
Thank you for testing.
I am completely puzzled about why it would crash.
I have double checked and it should not.
Did you already use [https://developer.android.com/tools/adb adb]? If so,
it would be a great help if you could capture the ScummVM, DEBUG and
AndroidRuntime tags.
That is, you can run:
{{{
adb logcat -c
adb logcat ScummVM:* DEBUG:* AndroidRuntime:* *:S
}}}
I hope this can bring us better explanations about why it crashes.
If you are not comfortable putting this log here, you can send it to me on
Discord instead.
About your other tests:
- The "updates with GPU" setting you enabled is only relevant for the
Android GUI (which is used to display the overlay icons). The ScummVM
screen rendering bypasses all of this and that's expected.
Using GLES2 means you are using GPU for rendering on screen.
- If you get different results on Galaxy Note 3, it's because they must
have hooked differently the flashing and you get our updates.
- The software rendering setting is also specific to Android UI, which we
are using only for the overlay (the icons in the corner).
About switching back to OpenGL ES 1.1, it's something too complex because
it means supporting both versions and switch dynamically.
There is not much Android devices not supporting OpenGL ES 2 and your
tablet does support it.
--
Ticket URL: <https://bugs.scummvm.org/ticket/15860#comment:15>
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