[Scummvm-tracker] [ScummVM :: Bugs] #16342: ACCESS: Martian Memorandum Gameplay Issues

ScummVM :: Bugs trac at scummvm.org
Mon Nov 17 04:42:12 UTC 2025


#16342: ACCESS: Martian Memorandum Gameplay Issues
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Reporter:  mystrw1             |       Owner:  (none)
    Type:  defect              |      Status:  new
Priority:  normal              |   Component:  Engine: Access
 Version:                      |  Resolution:
Keywords:  Martian Memorandum  |        Game:  Martian Memorandum
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Comment (by mystrw1):

 Alright, I checked on what you asked above.  I ran MM in my PCem and
 played through to the Fedora scene.  The "ladder" issue does not occur
 there in the orig. game.  Select "Open", "Move" or "Get" then click on the
 box car once and a (proper) text box appears.  Click a 2nd time and the
 text box disappears as expected.  No ladder-related text box appears and
 no ladder appears.  All looks normal there...

 But interestingly, now, I no longer experience the ladder-related issues
 when playing in SCUMMVM.  Did you find and fix the problem?  The three
 similar issues that occur later in the game currently still remain,
 though...

 In addition, during my orig. game PCem run, I noted  the following: As you
 stated previously, the camera "bullseye" does indeed travel behind the
 silhouette figures in the windows; As someone on either Discord or the
 Forums previously noted, the scene transitions in SCUMMVM are noticeably
 slower than in the orig. game (<1s transitions).

 Last, during my continuing testing, I noted the following...
 7. When you arrive at Barkley's office, if you select "Open", "Move" or
 "Get" and then click on the door on the right twice (not the big poster on
 the door, the door itself...), the 2nd text box will indicate that you've
 opened the safe (to the left of the door) without ever opening it
 directly, and then the safe opens...

 Hope this all helps some...
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/16342#comment:4>
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