[Scummvm-tracker] [ScummVM :: Bugs] #15476: SWORD2: PSX: Unhandled Multi-track Video
ScummVM :: Bugs
trac at scummvm.org
Sat Nov 22 13:52:03 UTC 2025
#15476: SWORD2: PSX: Unhandled Multi-track Video
-------------------+-----------------------------
Reporter: sl2365 | Owner: (none)
Type: defect | Status: new
Priority: high | Component: Engine: Sword2
Version: | Resolution:
Keywords: | Game: Broken Sword 2
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Comment (by eriktorbjorn):
My guess is that the 0 indicates that this video (STONE1.STR) has no audio
on its own, and that the game should just keep playing its own in-game
audio.
It's tempting to just change the decoder to (as was suggested) test if
`track <= 1` instead of `track == 1` but if I read the documentation
referred to in the header of the source code correctly it doesn't indicate
the number of channels in the file. Just which particular channel should
be played at the moment:
> Channel number (1 byte)
> The sub-channel in this 'file'. Video, audio and data sectors can be
mixed into the same channel or can be on separate channels. Usually used
for multiple audio tracks (e.g. 5 different songs in the same 'file', on
channels 0, 1, 2, 3 and 4)
--
Ticket URL: <https://bugs.scummvm.org/ticket/15476#comment:8>
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