[Scummvm-tracker] [ScummVM :: Bugs] #15476: SWORD2: PSX: Unhandled Multi-track Video

ScummVM :: Bugs trac at scummvm.org
Sat Nov 22 13:52:03 UTC 2025


#15476: SWORD2: PSX: Unhandled Multi-track Video
-------------------+-----------------------------
Reporter:  sl2365  |       Owner:  (none)
    Type:  defect  |      Status:  new
Priority:  high    |   Component:  Engine: Sword2
 Version:          |  Resolution:
Keywords:          |        Game:  Broken Sword 2
-------------------+-----------------------------
Comment (by eriktorbjorn):

 My guess is that the 0 indicates that this video (STONE1.STR) has no audio
 on its own, and that the game should just keep playing its own in-game
 audio.

 It's tempting to just change the decoder to (as was suggested) test if
 `track <= 1` instead of `track == 1` but if I read the documentation
 referred to in the header of the source code correctly it doesn't indicate
 the number of channels in the file. Just which particular channel should
 be played at the moment:

 > Channel number (1 byte)
 > The sub-channel in this 'file'. Video, audio and data sectors can be
 mixed into the same channel or can be on separate channels. Usually used
 for multiple audio tracks (e.g. 5 different songs in the same 'file', on
 channels 0, 1, 2, 3 and 4)
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15476#comment:8>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM


More information about the Scummvm-tracker mailing list