[Scummvm-tracker] [ScummVM :: Bugs] #16316: SCUMM: SAMNMAX: Vanishing sprites when pausing at Mystery Vortex (original bug)
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    Sat Oct 25 20:58:51 UTC 2025
    
    
  
#16316: SCUMM: SAMNMAX: Vanishing sprites when pausing at Mystery Vortex (original
bug)
----------------------------+---------------------------
Reporter:  GermanTribun     |      Owner:  (none)
    Type:  feature request  |     Status:  new
Priority:  normal           |  Component:  Engine: SCUMM
 Version:                   |   Keywords:
    Game:  Sam and Max      |
----------------------------+---------------------------
 This one is an original bug, because I clearly remembered encountering it
 on DOS and aimed at replicating it. I tested it with the German CD
 version.
 If you activate the game pause at the outside Mystery Vortex, the three
 floating foreground objects disappear. Also, if Sam and Max stand behind
 those objects when you pause, part of their sprites are cut off as well.
 What I guess is going on: The foreground sprites for some reason get into
 conflict with the pause sign (or pause in general) and are earased as long
 as it is present. That the sprites of Sam and Max partially vanish as well
 could be due to them standing behind those sprites and their transparancy
 areas (thus why the cut is a clean line).
 Since that is not supposed to happen, perhaps the problem can be fixed?
 Not game breaking, but clearly an original oversight.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/16316>
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